类 MobRenderer<T extends Mob,S extends LivingEntityRenderState,M extends EntityModel<? super S>>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T,S>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,S,M>
net.minecraft.client.renderer.entity.MobRenderer<T,S,M>
- 所有已实现的接口:
RenderLayerParent<S,
M>
- 直接已知子类:
AgeableMobRenderer
,AllayRenderer
,BatRenderer
,BlazeRenderer
,BreezeRenderer
,CodRenderer
,CreakingRenderer
,CreeperRenderer
,EndermanRenderer
,EndermiteRenderer
,FrogRenderer
,GhastRenderer
,GiantMobRenderer
,GuardianRenderer
,IllagerRenderer
,IronGolemRenderer
,MagmaCubeRenderer
,ParrotRenderer
,PhantomRenderer
,PufferfishRenderer
,RavagerRenderer
,SalmonRenderer
,ShulkerRenderer
,SilverfishRenderer
,SlimeRenderer
,SnowGolemRenderer
,SpiderRenderer
,TadpoleRenderer
,TropicalFishRenderer
,VexRenderer
,WanderingTraderRenderer
,WardenRenderer
,WitchRenderer
,WitherBossRenderer
public abstract class MobRenderer<T extends Mob,S extends LivingEntityRenderState,M extends EntityModel<? super S>>
extends LivingEntityRenderer<T,S,M>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected float
getShadowRadius
(S p_365071_) protected boolean
shouldShowName
(T p_360956_, double p_369719_) 从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, extractRenderState, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getTextureLocation, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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构造器详细资料
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MobRenderer
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方法详细资料
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shouldShowName
- 覆盖:
shouldShowName
在类中LivingEntityRenderer<T extends Mob,
S extends LivingEntityRenderState, M extends EntityModel<? super S>>
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getShadowRadius
- 覆盖:
getShadowRadius
在类中LivingEntityRenderer<T extends Mob,
S extends LivingEntityRenderState, M extends EntityModel<? super S>>
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