类 IronGolemRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<IronGolem,IronGolemRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<IronGolem,IronGolemRenderState,IronGolemModel>
net.minecraft.client.renderer.entity.MobRenderer<IronGolem,IronGolemRenderState,IronGolemModel>
net.minecraft.client.renderer.entity.IronGolemRenderer
- 所有已实现的接口:
RenderLayerParent<IronGolemRenderState,
IronGolemModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(IronGolem p_367018_, IronGolemRenderState p_363683_, float p_363302_) getTextureLocation
(IronGolemRenderState p_362874_) protected void
setupRotations
(IronGolemRenderState p_366774_, PoseStack p_115015_, float p_115016_, float p_115017_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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GOLEM_LOCATION
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构造器详细资料
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IronGolemRenderer
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方法详细资料
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getTextureLocation
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createRenderState
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extractRenderState
public void extractRenderState(IronGolem p_367018_, IronGolemRenderState p_363683_, float p_363302_) -
setupRotations
protected void setupRotations(IronGolemRenderState p_366774_, PoseStack p_115015_, float p_115016_, float p_115017_)
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