类 BreezeRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Breeze,BreezeRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Breeze,BreezeRenderState,BreezeModel>
net.minecraft.client.renderer.entity.MobRenderer<Breeze,BreezeRenderState,BreezeModel>
net.minecraft.client.renderer.entity.BreezeRenderer
- 所有已实现的接口:
RenderLayerParent<BreezeRenderState,
BreezeModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static BreezeModel
enable
(BreezeModel p_328756_, ModelPart... p_332502_) void
extractRenderState
(Breeze p_362838_, BreezeRenderState p_366825_, float p_367068_) getTextureLocation
(BreezeRenderState p_363766_) void
render
(BreezeRenderState p_368574_, PoseStack p_336051_, MultiBufferSource p_331735_, int p_333503_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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TEXTURE_LOCATION
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构造器详细资料
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BreezeRenderer
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方法详细资料
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render
public void render(BreezeRenderState p_368574_, PoseStack p_336051_, MultiBufferSource p_331735_, int p_333503_) -
getTextureLocation
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createRenderState
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extractRenderState
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enable
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