类 VexRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Vex,VexRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Vex,VexRenderState,VexModel>
net.minecraft.client.renderer.entity.MobRenderer<Vex,VexRenderState,VexModel>
net.minecraft.client.renderer.entity.VexRenderer
- 所有已实现的接口:
RenderLayerParent<VexRenderState,
VexModel>
-
字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Vex p_361927_, VexRenderState p_368289_, float p_368523_) protected int
getBlockLightLevel
(Vex p_116298_, BlockPos p_116299_) getTextureLocation
(VexRenderState p_361242_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
-
字段详细资料
-
VEX_LOCATION
-
VEX_CHARGING_LOCATION
-
-
构造器详细资料
-
VexRenderer
-
-
方法详细资料
-
getBlockLightLevel
-
getTextureLocation
-
createRenderState
- 指定者:
createRenderState
在类中EntityRenderer<Vex,
VexRenderState>
-
extractRenderState
-