类 SlimeRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Slime,SlimeRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Slime,SlimeRenderState,SlimeModel>
net.minecraft.client.renderer.entity.MobRenderer<Slime,SlimeRenderState,SlimeModel>
net.minecraft.client.renderer.entity.SlimeRenderer
- 所有已实现的接口:
RenderLayerParent<SlimeRenderState,
SlimeModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Slime p_366571_, SlimeRenderState p_363359_, float p_369770_) protected float
getShadowRadius
(SlimeRenderState p_377129_) getTextureLocation
(SlimeRenderState p_368833_) protected void
scale
(SlimeRenderState p_370205_, PoseStack p_115964_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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SLIME_LOCATION
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构造器详细资料
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SlimeRenderer
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方法详细资料
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getShadowRadius
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scale
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getTextureLocation
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createRenderState
- 指定者:
createRenderState
在类中EntityRenderer<Slime,
SlimeRenderState>
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extractRenderState
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