类 WardenRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Warden,WardenRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Warden,WardenRenderState,WardenModel>
net.minecraft.client.renderer.entity.MobRenderer<Warden,WardenRenderState,WardenModel>
net.minecraft.client.renderer.entity.WardenRenderer
- 所有已实现的接口:
RenderLayerParent<WardenRenderState,
WardenModel>
-
字段概要
字段修饰符和类型字段说明private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Warden p_363046_, WardenRenderState p_369482_, float p_368535_) getTextureLocation
(WardenRenderState p_361021_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
-
字段详细资料
-
TEXTURE
-
BIOLUMINESCENT_LAYER_TEXTURE
-
HEART_TEXTURE
-
PULSATING_SPOTS_TEXTURE_1
-
PULSATING_SPOTS_TEXTURE_2
-
-
构造器详细资料
-
WardenRenderer
-
-
方法详细资料
-
getTextureLocation
-
createRenderState
-
extractRenderState
-