类 SalmonRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Salmon,SalmonRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Salmon,SalmonRenderState,SalmonModel>
net.minecraft.client.renderer.entity.MobRenderer<Salmon,SalmonRenderState,SalmonModel>
net.minecraft.client.renderer.entity.SalmonRenderer
- 所有已实现的接口:
RenderLayerParent<SalmonRenderState,
SalmonModel>
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字段概要
字段修饰符和类型字段说明private final SalmonModel
private final SalmonModel
private static final ResourceLocation
private final SalmonModel
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Salmon p_368522_, SalmonRenderState p_369928_, float p_363641_) getTextureLocation
(SalmonRenderState p_363562_) void
render
(SalmonRenderState p_364512_, PoseStack p_368878_, MultiBufferSource p_363357_, int p_365924_) protected void
setupRotations
(SalmonRenderState p_363147_, PoseStack p_115829_, float p_115830_, float p_115831_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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SALMON_LOCATION
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smallSalmonModel
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mediumSalmonModel
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largeSalmonModel
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构造器详细资料
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SalmonRenderer
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方法详细资料
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extractRenderState
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getTextureLocation
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createRenderState
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setupRotations
protected void setupRotations(SalmonRenderState p_363147_, PoseStack p_115829_, float p_115830_, float p_115831_) -
render
public void render(SalmonRenderState p_364512_, PoseStack p_368878_, MultiBufferSource p_363357_, int p_365924_)
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