类 BlazeRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Blaze,LivingEntityRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Blaze,LivingEntityRenderState,BlazeModel>
net.minecraft.client.renderer.entity.MobRenderer<Blaze,LivingEntityRenderState,BlazeModel>
net.minecraft.client.renderer.entity.BlazeRenderer
- 所有已实现的接口:
RenderLayerParent<LivingEntityRenderState,
BlazeModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected int
getBlockLightLevel
(Blaze p_113910_, BlockPos p_113911_) getTextureLocation
(LivingEntityRenderState p_366152_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, extractRenderState, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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BLAZE_LOCATION
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构造器详细资料
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BlazeRenderer
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方法详细资料
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getBlockLightLevel
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getTextureLocation
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createRenderState
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