类 IllagerRenderer<T extends AbstractIllager,S extends IllagerRenderState>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T,S>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,S,IllagerModel<S>>
net.minecraft.client.renderer.entity.MobRenderer<T,S,IllagerModel<S>>
net.minecraft.client.renderer.entity.IllagerRenderer<T,S>
- 所有已实现的接口:
RenderLayerParent<S,
IllagerModel<S>>
public abstract class IllagerRenderer<T extends AbstractIllager,S extends IllagerRenderState>
extends MobRenderer<T,S,IllagerModel<S>>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器限定符构造器说明protected
IllagerRenderer
(EntityRendererProvider.Context p_174182_, IllagerModel<S> p_174183_, float p_174184_) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getTextureLocation, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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构造器详细资料
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IllagerRenderer
protected IllagerRenderer(EntityRendererProvider.Context p_174182_, IllagerModel<S> p_174183_, float p_174184_)
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方法详细资料
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extractRenderState
- 覆盖:
extractRenderState
在类中LivingEntityRenderer<T extends AbstractIllager,
S extends IllagerRenderState, IllagerModel<S extends IllagerRenderState>>
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