类 PhantomRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Phantom,PhantomRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Phantom,PhantomRenderState,PhantomModel>
net.minecraft.client.renderer.entity.MobRenderer<Phantom,PhantomRenderState,PhantomModel>
net.minecraft.client.renderer.entity.PhantomRenderer
- 所有已实现的接口:
RenderLayerParent<PhantomRenderState,
PhantomModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Phantom p_368777_, PhantomRenderState p_368842_, float p_361022_) getTextureLocation
(PhantomRenderState p_361615_) protected void
scale
(PhantomRenderState p_362754_, PoseStack p_115670_) protected void
setupRotations
(PhantomRenderState p_368093_, PoseStack p_115674_, float p_115675_, float p_115676_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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PHANTOM_LOCATION
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构造器详细资料
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PhantomRenderer
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方法详细资料
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getTextureLocation
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createRenderState
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extractRenderState
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scale
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setupRotations
protected void setupRotations(PhantomRenderState p_368093_, PoseStack p_115674_, float p_115675_, float p_115676_)
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