类 TropicalFishRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<TropicalFish,TropicalFishRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<TropicalFish,TropicalFishRenderState,EntityModel<TropicalFishRenderState>>
net.minecraft.client.renderer.entity.MobRenderer<TropicalFish,TropicalFishRenderState,EntityModel<TropicalFishRenderState>>
net.minecraft.client.renderer.entity.TropicalFishRenderer
public class TropicalFishRenderer
extends MobRenderer<TropicalFish,TropicalFishRenderState,EntityModel<TropicalFishRenderState>>
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字段概要
字段修饰符和类型字段说明private static final ResourceLocation
private static final ResourceLocation
private final EntityModel
<TropicalFishRenderState> private final EntityModel
<TropicalFishRenderState> 从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(TropicalFish p_367300_, TropicalFishRenderState p_361016_, float p_366837_) protected int
getModelTint
(TropicalFishRenderState p_363762_) getTextureLocation
(TropicalFishRenderState p_363843_) void
render
(TropicalFishRenderState p_365050_, PoseStack p_116193_, MultiBufferSource p_116194_, int p_116195_) protected void
setupRotations
(TropicalFishRenderState p_364918_, PoseStack p_116205_, float p_116206_, float p_116207_) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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modelA
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modelB
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MODEL_A_TEXTURE
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MODEL_B_TEXTURE
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构造器详细资料
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TropicalFishRenderer
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方法详细资料
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getTextureLocation
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createRenderState
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extractRenderState
public void extractRenderState(TropicalFish p_367300_, TropicalFishRenderState p_361016_, float p_366837_) -
render
public void render(TropicalFishRenderState p_365050_, PoseStack p_116193_, MultiBufferSource p_116194_, int p_116195_) -
getModelTint
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setupRotations
protected void setupRotations(TropicalFishRenderState p_364918_, PoseStack p_116205_, float p_116206_, float p_116207_)
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