类 HumanoidMobRenderer<T extends Mob,S extends HumanoidRenderState,M extends HumanoidModel<S>>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T,S>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,S,M>
net.minecraft.client.renderer.entity.MobRenderer<T,S,M>
net.minecraft.client.renderer.entity.AgeableMobRenderer<T,S,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,S,M>
- 所有已实现的接口:
RenderLayerParent<S,
M>
- 直接已知子类:
AbstractSkeletonRenderer
,AbstractZombieRenderer
,PiglinRenderer
,ZombieVillagerRenderer
,ZombifiedPiglinRenderer
public abstract class HumanoidMobRenderer<T extends Mob,S extends HumanoidRenderState,M extends HumanoidModel<S>>
extends AgeableMobRenderer<T,S,M>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明HumanoidMobRenderer
(EntityRendererProvider.Context p_174169_, M p_174170_, float p_174171_) HumanoidMobRenderer
(EntityRendererProvider.Context p_362704_, M p_368165_, M p_364268_, float p_362118_) HumanoidMobRenderer
(EntityRendererProvider.Context p_174173_, M p_174174_, M p_363809_, float p_174175_, CustomHeadLayer.Transforms p_362585_) -
方法概要
修饰符和类型方法说明static void
extractHumanoidRenderState
(LivingEntity p_362179_, HumanoidRenderState p_369040_, float p_362487_, ItemModelResolver p_377966_) void
extractRenderState
(T p_368012_, S p_365777_, float p_367477_) protected HumanoidModel.ArmPose
getArmPose
(T p_375388_, HumanoidArm p_378786_) private static HumanoidArm
getAttackArm
(LivingEntity p_369949_) private static ItemStack
getEquipmentIfRenderable
(LivingEntity p_377024_, EquipmentSlot p_376334_) 从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getTextureLocation, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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构造器详细资料
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HumanoidMobRenderer
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HumanoidMobRenderer
public HumanoidMobRenderer(EntityRendererProvider.Context p_362704_, M p_368165_, M p_364268_, float p_362118_) -
HumanoidMobRenderer
public HumanoidMobRenderer(EntityRendererProvider.Context p_174173_, M p_174174_, M p_363809_, float p_174175_, CustomHeadLayer.Transforms p_362585_)
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方法详细资料
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getArmPose
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extractRenderState
- 覆盖:
extractRenderState
在类中LivingEntityRenderer<T extends Mob,
S extends HumanoidRenderState, M extends HumanoidModel<S>>
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extractHumanoidRenderState
public static void extractHumanoidRenderState(LivingEntity p_362179_, HumanoidRenderState p_369040_, float p_362487_, ItemModelResolver p_377966_) -
getEquipmentIfRenderable
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getAttackArm
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