类 HumanoidModel<T extends HumanoidRenderState>

所有已实现的接口:
ArmedModel, HeadedModel
直接已知子类:
AbstractPiglinModel, AbstractZombieModel, ArmorStandArmorModel, EndermanModel, HumanoidArmorModel, PlayerCapeModel, PlayerEarsModel, PlayerModel, SkeletonModel, ZombieVillagerModel

public class HumanoidModel<T extends HumanoidRenderState> extends EntityModel<T> implements ArmedModel, HeadedModel
  • 字段详细资料

    • BABY_TRANSFORMER

      public static final MeshTransformer BABY_TRANSFORMER
    • OVERLAY_SCALE

      public static final float OVERLAY_SCALE
      另请参阅:
    • HAT_OVERLAY_SCALE

      public static final float HAT_OVERLAY_SCALE
      另请参阅:
    • LEGGINGS_OVERLAY_SCALE

      public static final float LEGGINGS_OVERLAY_SCALE
      另请参阅:
    • DUCK_WALK_ROTATION

      private static final float DUCK_WALK_ROTATION
      另请参阅:
    • SPYGLASS_ARM_ROT_Y

      private static final float SPYGLASS_ARM_ROT_Y
      另请参阅:
    • SPYGLASS_ARM_ROT_X

      private static final float SPYGLASS_ARM_ROT_X
      另请参阅:
    • SPYGLASS_ARM_CROUCH_ROT_X

      private static final float SPYGLASS_ARM_CROUCH_ROT_X
      另请参阅:
    • HIGHEST_SHIELD_BLOCKING_ANGLE

      private static final float HIGHEST_SHIELD_BLOCKING_ANGLE
      另请参阅:
    • LOWEST_SHIELD_BLOCKING_ANGLE

      private static final float LOWEST_SHIELD_BLOCKING_ANGLE
      另请参阅:
    • HORIZONTAL_SHIELD_MOVEMENT_LIMIT

      private static final float HORIZONTAL_SHIELD_MOVEMENT_LIMIT
      另请参阅:
    • TOOT_HORN_XROT_BASE

      public static final float TOOT_HORN_XROT_BASE
      另请参阅:
    • TOOT_HORN_YROT_BASE

      public static final float TOOT_HORN_YROT_BASE
      另请参阅:
    • hat

      public final ModelPart hat
    • body

      public final ModelPart body
    • rightArm

      public final ModelPart rightArm
    • leftArm

      public final ModelPart leftArm
    • rightLeg

      public final ModelPart rightLeg
    • leftLeg

      public final ModelPart leftLeg
  • 构造器详细资料

  • 方法详细资料