类 HumanoidRenderState
java.lang.Object
net.minecraft.client.renderer.entity.state.EntityRenderState
net.minecraft.client.renderer.entity.state.LivingEntityRenderState
net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
net.minecraft.client.renderer.entity.state.HumanoidRenderState
- 直接已知子类:
ArmorStandRenderState
,EndermanRenderState
,PiglinRenderState
,PlayerRenderState
,SkeletonRenderState
,ZombieRenderState
,ZombifiedPiglinRenderState
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.renderer.entity.state.EntityRenderState
EntityRenderState.LeashState
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字段概要
字段修饰符和类型字段说明float
float
float
float
boolean
boolean
boolean
boolean
boolean
float
float
float
int
从类继承的字段 net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
leftArmPose, leftHandItem, mainArm, rightArmPose, rightHandItem
从类继承的字段 net.minecraft.client.renderer.entity.state.LivingEntityRenderState
ageScale, appearsGlowing, bedOrientation, bodyRot, customName, deathTime, hasRedOverlay, headItem, isAutoSpinAttack, isBaby, isFullyFrozen, isInvisibleToPlayer, isInWater, isUpsideDown, pose, scale, walkAnimationPos, walkAnimationSpeed, wornHeadAnimationPos, wornHeadProfile, wornHeadType, xRot, yRot
从类继承的字段 net.minecraft.client.renderer.entity.state.EntityRenderState
ageInTicks, boundingBoxHeight, boundingBoxWidth, displayFireAnimation, distanceToCameraSq, eyeHeight, isDiscrete, isInvisible, leashState, nameTag, nameTagAttachment, passengerOffset, x, y, z
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
extractArmedEntityRenderState, getMainHandItem
从类继承的方法 net.minecraft.client.renderer.entity.state.LivingEntityRenderState
hasPose
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字段详细资料
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swimAmount
public float swimAmount -
attackTime
public float attackTime -
speedValue
public float speedValue -
maxCrossbowChargeDuration
public float maxCrossbowChargeDuration -
ticksUsingItem
public int ticksUsingItem -
attackArm
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useItemHand
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isCrouching
public boolean isCrouching -
isFallFlying
public boolean isFallFlying -
isVisuallySwimming
public boolean isVisuallySwimming -
isPassenger
public boolean isPassenger -
isUsingItem
public boolean isUsingItem -
elytraRotX
public float elytraRotX -
elytraRotY
public float elytraRotY -
elytraRotZ
public float elytraRotZ -
headEquipment
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chestEquipment
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legsEquipment
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feetEquipment
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构造器详细资料
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HumanoidRenderState
public HumanoidRenderState()
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