类 AbstractZombieRenderer<T extends Zombie,S extends ZombieRenderState,M extends ZombieModel<S>>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T,S>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,S,M>
net.minecraft.client.renderer.entity.MobRenderer<T,S,M>
net.minecraft.client.renderer.entity.AgeableMobRenderer<T,S,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,S,M>
net.minecraft.client.renderer.entity.AbstractZombieRenderer<T,S,M>
- 所有已实现的接口:
RenderLayerParent<S,
M>
- 直接已知子类:
DrownedRenderer
,ZombieRenderer
public abstract class AbstractZombieRenderer<T extends Zombie,S extends ZombieRenderState,M extends ZombieModel<S>>
extends HumanoidMobRenderer<T,S,M>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器限定符构造器说明protected
AbstractZombieRenderer
(EntityRendererProvider.Context p_173910_, M p_173911_, M p_173912_, M p_173913_, M p_369784_, M p_360801_, M p_367849_) -
方法概要
修饰符和类型方法说明void
extractRenderState
(T p_366762_, S p_362706_, float p_366302_) getTextureLocation
(S p_361963_) protected boolean
从类继承的方法 net.minecraft.client.renderer.entity.HumanoidMobRenderer
extractHumanoidRenderState, getArmPose
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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ZOMBIE_LOCATION
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构造器详细资料
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AbstractZombieRenderer
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方法详细资料
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getTextureLocation
- 指定者:
getTextureLocation
在类中LivingEntityRenderer<T extends Zombie,
S extends ZombieRenderState, M extends ZombieModel<S>>
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extractRenderState
- 覆盖:
extractRenderState
在类中HumanoidMobRenderer<T extends Zombie,
S extends ZombieRenderState, M extends ZombieModel<S>>
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isShaking
- 覆盖:
isShaking
在类中LivingEntityRenderer<T extends Zombie,
S extends ZombieRenderState, M extends ZombieModel<S>>
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