类 AbstractSkeletonRenderer<T extends AbstractSkeleton,S extends SkeletonRenderState>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T,S>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,S,SkeletonModel<S>>
net.minecraft.client.renderer.entity.MobRenderer<T,S,SkeletonModel<S>>
net.minecraft.client.renderer.entity.AgeableMobRenderer<T,S,SkeletonModel<S>>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,S,SkeletonModel<S>>
net.minecraft.client.renderer.entity.AbstractSkeletonRenderer<T,S>
- 所有已实现的接口:
RenderLayerParent<S,
SkeletonModel<S>>
public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton,S extends SkeletonRenderState>
extends HumanoidMobRenderer<T,S,SkeletonModel<S>>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明AbstractSkeletonRenderer
(EntityRendererProvider.Context p_362142_, ModelLayerLocation p_369786_, ModelLayerLocation p_368806_, ModelLayerLocation p_364022_) AbstractSkeletonRenderer
(EntityRendererProvider.Context p_363000_, ModelLayerLocation p_363059_, ModelLayerLocation p_360859_, SkeletonModel<S> p_360744_) -
方法概要
修饰符和类型方法说明void
extractRenderState
(T p_369278_, S p_363603_, float p_362928_) protected HumanoidModel.ArmPose
getArmPose
(AbstractSkeleton p_378753_, HumanoidArm p_376655_) protected boolean
从类继承的方法 net.minecraft.client.renderer.entity.HumanoidMobRenderer
extractHumanoidRenderState
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getTextureLocation, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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构造器详细资料
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AbstractSkeletonRenderer
public AbstractSkeletonRenderer(EntityRendererProvider.Context p_362142_, ModelLayerLocation p_369786_, ModelLayerLocation p_368806_, ModelLayerLocation p_364022_) -
AbstractSkeletonRenderer
public AbstractSkeletonRenderer(EntityRendererProvider.Context p_363000_, ModelLayerLocation p_363059_, ModelLayerLocation p_360859_, SkeletonModel<S> p_360744_)
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方法详细资料
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extractRenderState
- 覆盖:
extractRenderState
在类中HumanoidMobRenderer<T extends AbstractSkeleton,
S extends SkeletonRenderState, SkeletonModel<S extends SkeletonRenderState>>
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isShaking
- 覆盖:
isShaking
在类中LivingEntityRenderer<T extends AbstractSkeleton,
S extends SkeletonRenderState, SkeletonModel<S extends SkeletonRenderState>>
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getArmPose
- 覆盖:
getArmPose
在类中HumanoidMobRenderer<T extends AbstractSkeleton,
S extends SkeletonRenderState, SkeletonModel<S extends SkeletonRenderState>>
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