类 DrownedRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Drowned,ZombieRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Drowned,ZombieRenderState,DrownedModel>
net.minecraft.client.renderer.entity.MobRenderer<Drowned,ZombieRenderState,DrownedModel>
net.minecraft.client.renderer.entity.AgeableMobRenderer<Drowned,ZombieRenderState,DrownedModel>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<Drowned,ZombieRenderState,DrownedModel>
net.minecraft.client.renderer.entity.AbstractZombieRenderer<Drowned,ZombieRenderState,DrownedModel>
net.minecraft.client.renderer.entity.DrownedRenderer
- 所有已实现的接口:
RenderLayerParent<ZombieRenderState,
DrownedModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected HumanoidModel.ArmPose
getArmPose
(Drowned p_376617_, HumanoidArm p_375536_) getTextureLocation
(ZombieRenderState p_363849_) protected void
setupRotations
(ZombieRenderState p_368450_, PoseStack p_114104_, float p_114105_, float p_114106_) 从类继承的方法 net.minecraft.client.renderer.entity.AbstractZombieRenderer
extractRenderState, isShaking
从类继承的方法 net.minecraft.client.renderer.entity.HumanoidMobRenderer
extractHumanoidRenderState
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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DROWNED_LOCATION
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构造器详细资料
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DrownedRenderer
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方法详细资料
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createRenderState
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getTextureLocation
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setupRotations
protected void setupRotations(ZombieRenderState p_368450_, PoseStack p_114104_, float p_114105_, float p_114106_) -
getArmPose
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