类 Zombie
- 所有已实现的接口:
SyncedDataHolder
,Attackable
,EquipmentUser
,Leashable
,Enemy
,Targeting
,EntityAccess
,Nameable
,ScoreHolder
,ICapabilityProvider
,ICapabilityProviderImpl<Entity>
,ICapabilitySerializable<CompoundTag>
,IForgeEntity
,IForgeLivingEntity
,INBTSerializable<CompoundTag>
- 直接已知子类:
Drowned
,Husk
,ZombieVillager
,ZombifiedPiglin
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.entity.LivingEntity
LivingEntity.Fallsounds
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.minecraftforge.common.capabilities.CapabilityProvider
CapabilityProvider.AsField<B extends ICapabilityProviderImpl<B>>
从接口继承的嵌套类/接口 net.minecraft.world.entity.Leashable
Leashable.LeashData
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字段概要
字段修饰符和类型字段说明private static final EntityDimensions
private static final float
private final BreakDoorGoal
private boolean
protected int
private static final EntityDataAccessor
<Boolean> private static final EntityDataAccessor
<Boolean> private static final EntityDataAccessor
<Integer> private static final Predicate
<Difficulty> private int
private static final ResourceLocation
static final int
private static final ResourceLocation
static final int
static final int
private static final AttributeModifier
private static final ResourceLocation
static final float
private static final ResourceLocation
private static final AttributeModifier
从类继承的字段 net.minecraft.world.entity.PathfinderMob
DEFAULT_WALK_TARGET_VALUE
从类继承的字段 net.minecraft.world.entity.Mob
ambientSoundTime, armorDropChances, bodyArmorDropChance, DEFAULT_EQUIPMENT_DROP_CHANCE, goalSelector, handDropChances, jumpControl, lookControl, MAX_ENCHANTED_ARMOR_CHANCE, MAX_ENCHANTED_WEAPON_CHANCE, MAX_PICKUP_LOOT_CHANCE, MAX_WEARING_ARMOR_CHANCE, moveControl, navigation, PICKUP_REACH, PRESERVE_ITEM_DROP_CHANCE, PRESERVE_ITEM_DROP_CHANCE_THRESHOLD, RANDOM_SPAWN_BONUS_ID, targetSelector, UPDATE_GOAL_SELECTOR_EVERY_N_TICKS, xpReward
从类继承的字段 net.minecraft.world.entity.LivingEntity
animStep, animStepO, appliedScale, ARMOR_SLOT_OFFSET, ARMOR_SLOTS, attackAnim, attackStrengthTicker, ATTRIBUTES_FIELD, autoSpinAttackDmg, autoSpinAttackItemStack, autoSpinAttackTicks, BASE_JUMP_POWER, BODY_ARMOR_OFFSET, brain, DATA_LIVING_ENTITY_FLAGS, dead, DEATH_DURATION, deathTime, DEFAULT_BABY_SCALE, DEFAULT_BASE_GRAVITY, elytraAnimationState, EQUIPMENT_SLOT_OFFSET, EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT, fallFlyTicks, HAND_SLOTS, hurtDuration, hurtTime, invulnerableDuration, jumping, lastHurt, lastHurtByPlayer, lastHurtByPlayerTime, lerpHeadSteps, lerpSteps, lerpX, lerpXRot, lerpY, lerpYHeadRot, lerpYRot, lerpZ, LIVING_ENTITY_FLAG_IS_USING, LIVING_ENTITY_FLAG_OFF_HAND, LIVING_ENTITY_FLAG_SPIN_ATTACK, MIN_MOVEMENT_DISTANCE, noActionTime, oAttackAnim, oRun, PLAYER_HURT_EXPERIENCE_TIME, PLAYER_NOT_WEARING_DISGUISE_ITEM, removeArrowTime, removeStingerTime, rotA, rotOffs, run, SLEEPING_DIMENSIONS, SWING_DURATION, swinging, swingingArm, swingTime, timeOffs, useItem, useItemRemaining, walkAnimation, xxa, yBodyRot, yBodyRotO, yHeadRot, yHeadRotO, yya, zza
从类继承的字段 net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从接口继承的字段 net.minecraft.world.entity.monster.Enemy
XP_REWARD_BOSS, XP_REWARD_HUGE, XP_REWARD_LARGE, XP_REWARD_MEDIUM, XP_REWARD_NONE, XP_REWARD_SMALL
从接口继承的字段 net.minecraft.world.entity.Leashable
LEASH_ELASTIC_DIST, LEASH_TAG, LEASH_TOO_FAR_DIST
从接口继承的字段 net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addAdditionalSaveData
(CompoundTag p_34319_) protected void
void
aiStep()
boolean
boolean
canHoldItem
(ItemStack p_34332_) protected boolean
protected boolean
protected void
convertToZombieType
(EntityType<? extends Zombie> p_34311_) boolean
convertVillagerToZombieVillager
(ServerLevel p_369430_, Villager p_360910_) static AttributeSupplier.Builder
protected void
defineSynchedData
(SynchedEntityData.Builder p_336115_) boolean
doHurtTarget
(ServerLevel p_365730_, Entity p_34276_) protected void
protected void
dropCustomDeathLoot
(ServerLevel p_344090_, DamageSource p_34291_, boolean p_34293_) finalizeSpawn
(ServerLevelAccessor p_34297_, DifficultyInstance p_34298_, EntitySpawnReason p_367250_, SpawnGroupData p_34300_) Forge: Override-Only, call via ForgeEventFactory.onFinalizeSpawn.
Overrides are allowed.protected SoundEvent
protected int
getBaseExperienceReward
(ServerLevel p_365075_) protected SoundEvent
getDefaultDimensions
(Pose p_328975_) protected SoundEvent
getHurtSound
(DamageSource p_34327_) protected ItemStack
getSkull()
static boolean
getSpawnAsBabyOdds
(RandomSource p_219163_) protected SoundEvent
EntityType
<? extends Zombie> getType()
protected void
handleAttributes
(float p_34340_) boolean
hurtServer
(ServerLevel p_363771_, DamageSource p_363403_, float p_367238_) boolean
isBaby()
protected boolean
boolean
boolean
killedEntity
(ServerLevel p_219160_, LivingEntity p_219161_) void
onSyncedDataUpdated
(EntityDataAccessor<?> p_34307_) protected void
playStepSound
(BlockPos p_34316_, BlockState p_34317_) protected void
populateDefaultEquipmentSlots
(RandomSource p_219165_, DifficultyInstance p_219166_) protected void
void
readAdditionalSaveData
(CompoundTag p_34305_) protected void
void
setBaby
(boolean p_34309_) void
setCanBreakDoors
(boolean p_34337_) void
setConversionTime
(int p_365870_) void
setInWaterTime
(int p_361653_) private void
startUnderWaterConversion
(int p_34279_) void
tick()
boolean
wantsToPickUp
(ServerLevel p_365411_, ItemStack p_182400_) 从类继承的方法 net.minecraft.world.entity.monster.Monster
checkAnyLightMonsterSpawnRules, checkMonsterSpawnRules, createMonsterAttributes, getFallSounds, getProjectile, getSoundSource, getSwimSound, getSwimSplashSound, getWalkTargetValue, isDarkEnoughToSpawn, isPreventingPlayerRest, shouldDespawnInPeaceful, shouldDropExperience, shouldDropLoot, updateNoActionTime
从类继承的方法 net.minecraft.world.entity.PathfinderMob
checkSpawnRules, closeRangeLeashBehaviour, followLeashSpeed, getWalkTargetValue, handleLeashAtDistance, isPanicking, isPathFinding, shouldStayCloseToLeashHolder
从类继承的方法 net.minecraft.world.entity.Mob
ate, baseTick, canAttackType, canBeLeashed, canDispenserEquipIntoSlot, canFireProjectileWeapon, canPickUpLoot, canReplaceCurrentItem, canReplaceEqualItem, canUseSlot, checkDespawn, checkMobSpawnRules, checkSpawnObstruction, clampHeadRotationToBody, clearRestriction, convertTo, convertTo, createBodyControl, createMobAttributes, createNavigation, customServerAiStep, dropFromLootTable, dropPreservedEquipment, dropPreservedEquipment, enchantSpawnedArmor, enchantSpawnedWeapon, equip, equip, equipItemIfPossible, getAmbientSoundInterval, getArmorAndBodyArmorSlots, getArmorDropChances, getArmorSlots, getAttackBoundingBox, getBodyArmorItem, getControllingPassenger, getEquipmentDropChance, getEquipmentForSlot, getHandDropChances, getHandSlots, getHeadRotSpeed, getItemBySlot, getJumpControl, getLeashData, getLookControl, getLootTable, getLootTableSeed, getMainArm, getMaxFallDistance, getMaxHeadXRot, getMaxHeadYRot, getMaxSpawnClusterSize, getMoveControl, getNavigation, getPathfindingMalus, getPickResult, getPickupReach, getPreferredWeaponType, getRestrictCenter, getRestrictRadius, getSensing, getSpawnReason, getTarget, getTargetFromBrain, handleEntityEvent, hasRestriction, interact, isAggressive, isEffectiveAi, isLeftHanded, isMaxGroupSizeReached, isNoAi, isPersistenceRequired, isSpawnCancelled, isSunBurnTick, isWearingBodyArmor, isWithinMeleeAttackRange, isWithinRestriction, isWithinRestriction, jumpInFluid, jumpInLiquid, leashTooFarBehaviour, lookAt, mobInteract, onAttributeUpdated, onLeashRemoved, onOffspringSpawnedFromEgg, onPathfindingDone, onPathfindingStart, pickUpItem, playAmbientSound, playAttackSound, playHurtSound, populateDefaultEquipmentEnchantments, removeAfterChangingDimensions, removeAllGoals, removeFreeWill, removeWhenFarAway, requiresCustomPersistence, restrictTo, sendDebugPackets, serverAiStep, setAggressive, setBodyArmorItem, setCanPickUpLoot, setDropChance, setGuaranteedDrop, setItemSlot, setItemSlotAndDropWhenKilled, setLeashData, setLeftHanded, setNoAi, setPathfindingMalus, setPersistenceRequired, setSpawnCancelled, setSpeed, setTarget, setXxa, setYya, setZza, shouldPassengersInheritMalus, spawnAnim, startRiding, stopInPlace, tickHeadTurn, updateControlFlags
从类继承的方法 net.minecraft.world.entity.LivingEntity
activeLocationDependentEnchantments, actuallyHurt, addEffect, addEffect, animateHurt, areAllEffectsAmbient, attackable, blockedByShield, blockUsingShield, brainProvider, calculateEntityAnimation, calculateFallDamage, canAttack, canBeAffected, canBeNameTagged, canBeSeenAsEnemy, canBeSeenByAnyone, canBreatheUnderwater, cancelLerp, canDisableShield, canEquipWithDispenser, canFreeze, canGlide, canGlideUsing, canStandOnFluid, canUsePortal, causeFallDamage, checkAutoSpinAttack, checkFallDamage, clearSleepingPos, completeUsingItem, createLivingAttributes, createWitherRose, decreaseAirSupply, die, doAutoAttackOnTouch, doesEmitEquipEvent, doHurtEquipment, doPush, dropAllDeathLoot, dropEquipment, dropExperience, dropFromGiftLootTable, dropFromLootTable, dropFromShearingLootTable, equipmentHasChanged, forceAddEffect, getAbsorptionAmount, getActiveEffects, getActiveEffectsMap, getAgeScale, getAllSlots, getArmorCoverPercentage, getArmorValue, getArrowCount, getAttackAnim, getAttribute, getAttributeBaseValue, getAttributes, getAttributeValue, getBedOrientation, getBlockSpeedFactor, getBrain, getCapability, getCombatTracker, getComfortableFallDistance, getDamageAfterArmorAbsorb, getDamageAfterMagicAbsorb, getDefaultGravity, getDimensions, getDismountPoses, getEffect, getEffectiveGravity, getEquipmentSlotForItem, getExperienceReward, getFallFlyingTicks, getFluidFallingAdjustedMovement, getFlyingSpeed, getHealth, getHitbox, getHurtDir, getItemBlockingWith, getItemHeldByArm, getItemInHand, getJumpBoostPower, getJumpPower, getJumpPower, getKillCredit, getKnockback, getLastAttacker, getLastClimbablePos, getLastDamageSource, getLastHurtByMob, getLastHurtByMobTimestamp, getLastHurtByPlayerTime, getLastHurtMob, getLastHurtMobTimestamp, getLocalBoundsForPose, getMainHandItem, getMaxAbsorption, getMaxHeadRotationRelativeToBody, getMaxHealth, getNoActionTime, getOffhandItem, getPassengerRidingPosition, getPreciseBodyRotation, getRelativePortalPosition, getRiddenInput, getRiddenSpeed, getScale, getSleepingPos, getSlot, getSlotForHand, getSoundVolume, getSpeed, getStingerCount, getSwimAmount, getTicksUsingItem, getUsedItemHand, getUseItem, getUseItemRemainingTicks, getViewYRot, getVisibilityPercent, getVisualRotationYInDegrees, getVoicePitch, getWaterSlowDown, getWeaponItem, getYHeadRot, goDownInWater, handleDamageEvent, handleExtraItemsCreatedOnUse, hasEffect, hasInfiniteMaterials, hasItemInSlot, hasLandedInLiquid, hasLineOfSight, hasLineOfSight, heal, hurtArmor, hurtCurrentlyUsedShield, hurtHelmet, igniteForTicks, increaseAirSupply, indicateDamage, internalSetAbsorptionAmount, invalidateCaps, isAffectedByFluids, isAffectedByPotions, isAlive, isAlwaysExperienceDropper, isAutoSpinAttack, isBlocking, isCurrentlyGlowing, isDamageSourceBlocked, isDeadOrDying, isEquippableInSlot, isFallFlying, isHolding, isHolding, isImmobile, isInvertedHealAndHarm, isInvulnerableTo, isInWall, isLookingAtMe, isPickable, isPushable, isSensitiveToWater, isSleeping, isSuppressingSlidingDownLadder, isUsingItem, isVisuallySwimming, jumpFromGround, kill, knockback, lerpHeadRotationStep, lerpHeadTo, lerpTargetX, lerpTargetXRot, lerpTargetY, lerpTargetYRot, lerpTargetZ, lerpTo, lookAt, makeBrain, makePoofParticles, makeSound, maxUpStep, onBelowWorld, onChangedBlock, onClimbable, onEffectAdded, onEffectsRemoved, onEffectUpdated, onEnterCombat, onEquipItem, onEquippedItemBroken, onItemPickup, onLeaveCombat, playBlockFallSound, push, pushEntities, randomTeleport, recreateFromPacket, releaseUsingItem, remove, removeAllEffects, removeEffect, removeEffectNoUpdate, removeEffectParticles, removeFrost, resetForwardDirectionOfRelativePortalPosition, resolveMobResponsibleForDamage, resolvePlayerResponsibleForDamage, reviveCaps, rideTick, sanitizeScale, sendEffectToPassengers, setAbsorptionAmount, setArrowCount, setDiscardFriction, setHealth, setItemInHand, setJumping, setLastHurtByMob, setLastHurtByPlayer, setLastHurtMob, setLivingEntityFlag, setNoActionTime, setRecordPlayingNearby, setSleepingPos, setSprinting, setStingerCount, setYBodyRot, setYHeadRot, shouldDiscardFriction, shouldRiderFaceForward, shouldShowName, skipDropExperience, spawnItemParticles, startSleeping, startUsingItem, stopRiding, stopSleeping, stopUsingItem, swing, swing, take, tickDeath, tickEffects, tickRidden, travel, triggerOnDeathMobEffects, tryAddFrost, updateEffectVisibility, updateFallFlying, updateInvisibilityStatus, updateSwingTime, updateUsingItem, updateWalkAnimation, verifyEquippedItem, wasExperienceConsumed, wouldNotSuffocateAtTargetPose
从类继承的方法 net.minecraft.world.entity.Entity
absMoveTo, absMoveTo, absRotateTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canRide, canSpawnSprintParticle, canSprint, canTeleport, canTrample, canUpdate, canUpdate, captureDrops, captureDrops, checkBelowWorld, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickRadius, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getStringUUID, getSwimHighSpeedSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getXRot, getY, getY, getYRot, getYRot, getZ, getZ, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, ignoreExplosion, interactAt, is, isAddedToWorld, isAffectedByBlocks, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isColliding, isControlledByClient, isControlledByLocalInstance, isControlledByOrIsLocalPlayer, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterOrSwimmable, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, lavaHurt, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, oldPosition, onAboveBubbleCol, onAddedToWorld, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onPassengerTurned, onRemoval, onRemovedFromWorld, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, reapplyPosition, recordMovementThroughBlocks, refreshDimensions, registryAccess, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, setAirSupply, setAsInsidePortal, setBoundingBox, setCustomName, setCustomNameVisible, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startSeenByPlayer, stopSeenByPlayer, syncPacketPositionCodec, teleport, teleportRelative, teleportSetPosition, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateSwimming, waterSwimSound
从类继承的方法 net.minecraftforge.common.capabilities.CapabilityProvider
deserializeCaps, gatherCapabilities, gatherCapabilities, gatherCapabilities, getCapabilities, serializeCaps
从接口继承的方法 net.minecraft.world.entity.EquipmentUser
equip, equip, equip, resolveSlot
从接口继承的方法 net.minecraftforge.common.capabilities.ICapabilityProvider
getCapability
从接口继承的方法 net.minecraftforge.common.extensions.IForgeEntity
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, canUpdate, canUpdate, captureDrops, captureDrops, deserializeNBT, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToWorld, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToWorld, onRemovedFromWorld, revive, serializeNBT, shouldRiderSit, shouldUpdateFluidWhileBoating
从接口继承的方法 net.minecraftforge.common.extensions.IForgeLivingEntity
canDrownInFluidType, canSwimInFluidType, moveInFluid, self, sinkInFluid
从接口继承的方法 net.minecraft.world.entity.Leashable
canHaveALeashAttachedToIt, dropLeash, elasticRangeLeashBehaviour, getLeashHolder, isLeashed, mayBeLeashed, readLeashData, removeLeash, setDelayedLeashHolderId, setLeashedTo, writeLeashData
从接口继承的方法 net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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字段详细资料
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SPEED_MODIFIER_BABY_ID
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SPEED_MODIFIER_BABY
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REINFORCEMENT_CALLER_CHARGE_ID
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ZOMBIE_REINFORCEMENT_CALLEE_CHARGE
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LEADER_ZOMBIE_BONUS_ID
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ZOMBIE_RANDOM_SPAWN_BONUS_ID
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DATA_BABY_ID
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DATA_SPECIAL_TYPE_ID
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DATA_DROWNED_CONVERSION_ID
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ZOMBIE_LEADER_CHANCE
public static final float ZOMBIE_LEADER_CHANCE- 另请参阅:
-
REINFORCEMENT_ATTEMPTS
public static final int REINFORCEMENT_ATTEMPTS- 另请参阅:
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REINFORCEMENT_RANGE_MAX
public static final int REINFORCEMENT_RANGE_MAX- 另请参阅:
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REINFORCEMENT_RANGE_MIN
public static final int REINFORCEMENT_RANGE_MIN- 另请参阅:
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BABY_DIMENSIONS
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BREAK_DOOR_CHANCE
private static final float BREAK_DOOR_CHANCE- 另请参阅:
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DOOR_BREAKING_PREDICATE
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breakDoorGoal
-
canBreakDoors
private boolean canBreakDoors -
inWaterTime
private int inWaterTime -
conversionTime
protected int conversionTime
-
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构造器详细资料
-
Zombie
-
Zombie
-
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方法详细资料
-
registerGoals
protected void registerGoals()- 覆盖:
registerGoals
在类中Mob
-
addBehaviourGoals
protected void addBehaviourGoals() -
createAttributes
-
defineSynchedData
- 覆盖:
defineSynchedData
在类中Mob
-
isUnderWaterConverting
public boolean isUnderWaterConverting() -
canBreakDoors
public boolean canBreakDoors() -
setCanBreakDoors
public void setCanBreakDoors(boolean p_34337_) -
isBaby
public boolean isBaby()- 覆盖:
isBaby
在类中LivingEntity
-
getBaseExperienceReward
- 覆盖:
getBaseExperienceReward
在类中Mob
-
setBaby
public void setBaby(boolean p_34309_) -
onSyncedDataUpdated
- 指定者:
onSyncedDataUpdated
在接口中SyncedDataHolder
- 覆盖:
onSyncedDataUpdated
在类中LivingEntity
-
convertsInWater
protected boolean convertsInWater() -
tick
public void tick() -
aiStep
public void aiStep() -
startUnderWaterConversion
private void startUnderWaterConversion(int p_34279_) -
doUnderWaterConversion
protected void doUnderWaterConversion() -
convertToZombieType
-
convertVillagerToZombieVillager
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isSunSensitive
protected boolean isSunSensitive() -
hurtServer
- 覆盖:
hurtServer
在类中LivingEntity
-
doHurtTarget
- 覆盖:
doHurtTarget
在类中Mob
-
getAmbientSound
- 覆盖:
getAmbientSound
在类中Mob
-
getHurtSound
- 覆盖:
getHurtSound
在类中Monster
-
getDeathSound
- 覆盖:
getDeathSound
在类中Monster
-
getStepSound
-
playStepSound
- 覆盖:
playStepSound
在类中Entity
-
getType
-
canSpawnInLiquids
protected boolean canSpawnInLiquids() -
populateDefaultEquipmentSlots
- 覆盖:
populateDefaultEquipmentSlots
在类中Mob
-
addAdditionalSaveData
- 覆盖:
addAdditionalSaveData
在类中Mob
-
readAdditionalSaveData
- 覆盖:
readAdditionalSaveData
在类中Mob
-
killedEntity
- 覆盖:
killedEntity
在类中Entity
-
getDefaultDimensions
- 覆盖:
getDefaultDimensions
在类中LivingEntity
-
canHoldItem
- 覆盖:
canHoldItem
在类中Mob
-
wantsToPickUp
- 覆盖:
wantsToPickUp
在类中Mob
-
finalizeSpawn
@Nullable public SpawnGroupData finalizeSpawn(ServerLevelAccessor p_34297_, DifficultyInstance p_34298_, EntitySpawnReason p_367250_, @Nullable SpawnGroupData p_34300_) 从类复制的说明:Mob
Forge: Override-Only, call via ForgeEventFactory.onFinalizeSpawn.
Overrides are allowed. Do not wrap super calls within override (as that will cause stack overflows).
Vanilla calls are replaced with a transformer, and are not visible in source.
Be certain to either call super.finalizeSpawn or set the
Mob.spawnReason
field from within your override.- 覆盖:
finalizeSpawn
在类中Mob
-
setInWaterTime
public void setInWaterTime(int p_361653_) -
setConversionTime
public void setConversionTime(int p_365870_) -
getSpawnAsBabyOdds
-
handleAttributes
protected void handleAttributes(float p_34340_) -
randomizeReinforcementsChance
protected void randomizeReinforcementsChance() -
dropCustomDeathLoot
- 覆盖:
dropCustomDeathLoot
在类中Mob
-
getSkull
-