类 ZombieRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Zombie,ZombieRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Zombie,ZombieRenderState,ZombieModel<ZombieRenderState>>
net.minecraft.client.renderer.entity.MobRenderer<Zombie,ZombieRenderState,ZombieModel<ZombieRenderState>>
net.minecraft.client.renderer.entity.AgeableMobRenderer<Zombie,ZombieRenderState,ZombieModel<ZombieRenderState>>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<Zombie,ZombieRenderState,ZombieModel<ZombieRenderState>>
net.minecraft.client.renderer.entity.AbstractZombieRenderer<Zombie,ZombieRenderState,ZombieModel<ZombieRenderState>>
net.minecraft.client.renderer.entity.ZombieRenderer
- 直接已知子类:
HuskRenderer
public class ZombieRenderer
extends AbstractZombieRenderer<Zombie,ZombieRenderState,ZombieModel<ZombieRenderState>>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明ZombieRenderer
(EntityRendererProvider.Context p_174456_) ZombieRenderer
(EntityRendererProvider.Context p_174458_, ModelLayerLocation p_174459_, ModelLayerLocation p_174460_, ModelLayerLocation p_174461_, ModelLayerLocation p_362643_, ModelLayerLocation p_361704_, ModelLayerLocation p_369873_) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.AbstractZombieRenderer
extractRenderState, getTextureLocation, isShaking
从类继承的方法 net.minecraft.client.renderer.entity.HumanoidMobRenderer
extractHumanoidRenderState, getArmPose
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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构造器详细资料
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ZombieRenderer
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ZombieRenderer
public ZombieRenderer(EntityRendererProvider.Context p_174458_, ModelLayerLocation p_174459_, ModelLayerLocation p_174460_, ModelLayerLocation p_174461_, ModelLayerLocation p_362643_, ModelLayerLocation p_361704_, ModelLayerLocation p_369873_)
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方法详细资料
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createRenderState
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