类 SkeletonRenderState
java.lang.Object
net.minecraft.client.renderer.entity.state.EntityRenderState
net.minecraft.client.renderer.entity.state.LivingEntityRenderState
net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
net.minecraft.client.renderer.entity.state.HumanoidRenderState
net.minecraft.client.renderer.entity.state.SkeletonRenderState
- 直接已知子类:
BoggedRenderState
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.renderer.entity.state.EntityRenderState
EntityRenderState.LeashState
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.state.HumanoidRenderState
attackArm, attackTime, chestEquipment, elytraRotX, elytraRotY, elytraRotZ, feetEquipment, headEquipment, isCrouching, isFallFlying, isPassenger, isUsingItem, isVisuallySwimming, legsEquipment, maxCrossbowChargeDuration, speedValue, swimAmount, ticksUsingItem, useItemHand
从类继承的字段 net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
leftArmPose, leftHandItem, mainArm, rightArmPose, rightHandItem
从类继承的字段 net.minecraft.client.renderer.entity.state.LivingEntityRenderState
ageScale, appearsGlowing, bedOrientation, bodyRot, customName, deathTime, hasRedOverlay, headItem, isAutoSpinAttack, isBaby, isFullyFrozen, isInvisibleToPlayer, isInWater, isUpsideDown, pose, scale, walkAnimationPos, walkAnimationSpeed, wornHeadAnimationPos, wornHeadProfile, wornHeadType, xRot, yRot
从类继承的字段 net.minecraft.client.renderer.entity.state.EntityRenderState
ageInTicks, boundingBoxHeight, boundingBoxWidth, displayFireAnimation, distanceToCameraSq, eyeHeight, isDiscrete, isInvisible, leashState, nameTag, nameTagAttachment, passengerOffset, x, y, z
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
extractArmedEntityRenderState, getMainHandItem
从类继承的方法 net.minecraft.client.renderer.entity.state.LivingEntityRenderState
hasPose
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字段详细资料
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isAggressive
public boolean isAggressive -
isShaking
public boolean isShaking -
isHoldingBow
public boolean isHoldingBow
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构造器详细资料
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SkeletonRenderState
public SkeletonRenderState()
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