类 SkeletonModel<S extends SkeletonRenderState>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<S>
net.minecraft.client.model.HumanoidModel<S>
net.minecraft.client.model.SkeletonModel<S>
- 所有已实现的接口:
ArmedModel
,HeadedModel
- 直接已知子类:
BoggedModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
从类继承的字段 net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
protected static void
createDefaultSkeletonMesh
(PartDefinition p_329924_) void
void
translateToHand
(HumanoidArm p_103778_, PoseStack p_103779_) 从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, setAllVisible, setupAttackAnimation
从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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构造器详细资料
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SkeletonModel
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方法详细资料
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createBodyLayer
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createDefaultSkeletonMesh
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setupAnim
- 覆盖:
setupAnim
在类中HumanoidModel<S extends SkeletonRenderState>
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translateToHand
- 指定者:
translateToHand
在接口中ArmedModel
- 覆盖:
translateToHand
在类中HumanoidModel<S extends SkeletonRenderState>
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