类 AbstractPiglinModel<S extends HumanoidRenderState>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<S>
net.minecraft.client.model.HumanoidModel<S>
net.minecraft.client.model.AbstractPiglinModel<S>
- 所有已实现的接口:
ArmedModel
,HeadedModel
- 直接已知子类:
PiglinModel
,ZombifiedPiglinModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明final ModelPart
private static final String
private static final String
final ModelPart
final ModelPart
final ModelPart
private static final String
private static final String
final ModelPart
final ModelPart
final ModelPart
从类继承的字段 net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static PartDefinition
addHead
(CubeDeformation p_368080_, MeshDefinition p_363060_) static MeshDefinition
createMesh
(CubeDeformation p_365542_) void
setAllVisible
(boolean p_367203_) void
从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, setupAttackAnimation, translateToHand
从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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LEFT_SLEEVE
- 另请参阅:
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RIGHT_SLEEVE
- 另请参阅:
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LEFT_PANTS
- 另请参阅:
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RIGHT_PANTS
- 另请参阅:
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leftSleeve
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rightSleeve
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leftPants
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rightPants
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jacket
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rightEar
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leftEar
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构造器详细资料
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AbstractPiglinModel
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方法详细资料
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createMesh
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addHead
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setupAnim
- 覆盖:
setupAnim
在类中HumanoidModel<S extends HumanoidRenderState>
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setAllVisible
public void setAllVisible(boolean p_367203_) - 覆盖:
setAllVisible
在类中HumanoidModel<S extends HumanoidRenderState>
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