类 PlayerModel
java.lang.Object
- 所有已实现的接口:
ArmedModel
,HeadedModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明final ModelPart
private static final String
private static final String
final ModelPart
final ModelPart
private static final String
private static final String
final ModelPart
final ModelPart
private final boolean
从类继承的字段 net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static MeshDefinition
createMesh
(CubeDeformation p_170826_, boolean p_170827_) getRandomBodyPart
(RandomSource p_370076_) void
setAllVisible
(boolean p_103419_) void
setupAnim
(PlayerRenderState p_365185_) void
translateToHand
(HumanoidArm p_103392_, PoseStack p_103393_) 从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, setupAttackAnimation
从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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LEFT_SLEEVE
- 另请参阅:
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RIGHT_SLEEVE
- 另请参阅:
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LEFT_PANTS
- 另请参阅:
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RIGHT_PANTS
- 另请参阅:
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bodyParts
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leftSleeve
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rightSleeve
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leftPants
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rightPants
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jacket
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slim
private final boolean slim
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构造器详细资料
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PlayerModel
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方法详细资料
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createMesh
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setupAnim
- 覆盖:
setupAnim
在类中HumanoidModel<PlayerRenderState>
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setAllVisible
public void setAllVisible(boolean p_103419_) - 覆盖:
setAllVisible
在类中HumanoidModel<PlayerRenderState>
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translateToHand
- 指定者:
translateToHand
在接口中ArmedModel
- 覆盖:
translateToHand
在类中HumanoidModel<PlayerRenderState>
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getRandomBodyPart
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