类 SculkVeinBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.MultifaceBlock
net.minecraft.world.level.block.MultifaceSpreadeableBlock
net.minecraft.world.level.block.SculkVeinBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,LiquidBlockContainer
,SculkBehaviour
,SimpleWaterloggedBlock
,ItemLike
,IForgeBlock
,IForgeBucketPickup
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<SculkVeinBlock> private final MultifaceSpreader
private final MultifaceSpreader
从类继承的字段 net.minecraft.world.level.block.MultifaceBlock
DIRECTIONS, WATERLOGGED
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
从接口继承的字段 net.minecraft.world.level.block.SculkBehaviour
DEFAULT
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private boolean
attemptPlaceSculk
(SculkSpreader p_222376_, LevelAccessor p_222377_, BlockPos p_222378_, RandomSource p_222379_) int
attemptUseCharge
(SculkSpreader.ChargeCursor p_222369_, LevelAccessor p_222370_, BlockPos p_222371_, RandomSource p_222372_, SculkSpreader p_222373_, boolean p_222374_) com.mojang.serialization.MapCodec
<SculkVeinBlock> codec()
static boolean
hasSubstrateAccess
(LevelAccessor p_222355_, BlockState p_222356_, BlockPos p_222357_) void
onDischarged
(LevelAccessor p_222359_, BlockState p_222360_, BlockPos p_222361_, RandomSource p_222362_) static boolean
regrow
(LevelAccessor p_222364_, BlockPos p_222365_, BlockState p_222366_, Collection<Direction> p_222367_) 从类继承的方法 net.minecraft.world.level.block.MultifaceBlock
availableFaces, canAttachTo, canAttachTo, canBeReplaced, canSurvive, createBlockStateDefinition, getFaceProperty, getFluidState, getShape, getStateForPlacement, getStateForPlacement, hasAnyFace, hasFace, isFaceSupported, isValidStateForPlacement, mirror, pack, rotate, unpack, updateShape
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, onRemove, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SculkBehaviour
attemptSpreadVein, canChangeBlockStateOnSpread, depositCharge, getSculkSpreadDelay, updateDecayDelay
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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字段详细资料
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CODEC
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veinSpreader
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sameSpaceSpreader
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构造器详细资料
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SculkVeinBlock
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方法详细资料
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codec
- 指定者:
codec
在类中MultifaceSpreadeableBlock
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getSpreader
- 指定者:
getSpreader
在类中MultifaceSpreadeableBlock
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getSameSpaceSpreader
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regrow
public static boolean regrow(LevelAccessor p_222364_, BlockPos p_222365_, BlockState p_222366_, Collection<Direction> p_222367_) -
onDischarged
public void onDischarged(LevelAccessor p_222359_, BlockState p_222360_, BlockPos p_222361_, RandomSource p_222362_) - 指定者:
onDischarged
在接口中SculkBehaviour
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attemptUseCharge
public int attemptUseCharge(SculkSpreader.ChargeCursor p_222369_, LevelAccessor p_222370_, BlockPos p_222371_, RandomSource p_222372_, SculkSpreader p_222373_, boolean p_222374_) - 指定者:
attemptUseCharge
在接口中SculkBehaviour
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attemptPlaceSculk
private boolean attemptPlaceSculk(SculkSpreader p_222376_, LevelAccessor p_222377_, BlockPos p_222378_, RandomSource p_222379_) -
hasSubstrateAccess
public static boolean hasSubstrateAccess(LevelAccessor p_222355_, BlockState p_222356_, BlockPos p_222357_)
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