类 BlockState
java.lang.Object
net.minecraft.world.level.block.state.StateHolder<Block,BlockState>
net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase
net.minecraft.world.level.block.state.BlockState
- 所有已实现的接口:
IForgeBlockState
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase
BlockBehaviour.BlockStateBase.Cache
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字段概要
字段从类继承的字段 net.minecraft.world.level.block.state.StateHolder
NAME_TAG, owner, PROPERTIES_TAG, propertiesCodec
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构造器概要
构造器构造器说明BlockState
(Block p_61042_, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>> p_328252_, com.mojang.serialization.MapCodec<BlockState> p_61044_) -
方法概要
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase
attack, blocksMotion, canBeReplaced, canBeReplaced, canBeReplaced, canOcclude, canSurvive, emissiveRendering, entityCanStandOn, entityCanStandOnFace, entityInside, getAnalogOutputSignal, getBlock, getBlockHolder, getBlockSupportShape, getCloneItemStack, getCollisionShape, getCollisionShape, getDestroyProgress, getDestroySpeed, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFaceOcclusionShape, getFluidState, getInteractionShape, getLightBlock, getLightEmission, getMapColor, getMenuProvider, getOcclusionShape, getOffset, getPistonPushReaction, getRenderShape, getSeed, getShadeBrightness, getShape, getShape, getSignal, getSoundType, getTags, getTicker, getVisualShape, handleNeighborChanged, hasAnalogOutputSignal, hasBlockEntity, hasLargeCollisionShape, hasOffsetFunction, hasPostProcess, ignitedByLava, initCache, instrument, is, is, is, is, is, is, isAir, isCollisionShapeFullBlock, isFaceSturdy, isFaceSturdy, isPathfindable, isRandomlyTicking, isRedstoneConductor, isSignalSource, isSolid, isSolidRender, isSuffocating, isValidSpawn, isViewBlocking, liquid, mirror, onExplosionHit, onPlace, onProjectileHit, onRemove, propagatesSkylightDown, randomTick, requiresCorrectToolForDrops, rotate, shouldSpawnTerrainParticles, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateIndirectNeighbourShapes, updateNeighbourShapes, updateNeighbourShapes, updateShape, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 net.minecraft.world.level.block.state.StateHolder
codec, cycle, findNextInCollection, getNullableValue, getOptionalValue, getProperties, getValue, getValueOrElse, getValues, hasProperty, populateNeighbours, setValue, toString, trySetValue
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlockState
addLandingEffects, addRunningEffects, canBeHydrated, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canRedstoneConnectTo, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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CODEC
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构造器详细资料
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BlockState
public BlockState(Block p_61042_, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>> p_328252_, com.mojang.serialization.MapCodec<BlockState> p_61044_)
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方法详细资料
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asState
- 指定者:
asState
在类中BlockBehaviour.BlockStateBase
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