接口 LevelAccessor
- 所有超级接口:
BiomeManager.NoiseBiomeSource
,BlockAndTintGetter
,BlockGetter
,CollisionGetter
,CommonLevelAccessor
,EntityGetter
,IForgeBlockAndTintGetter
,IForgeBlockGetter
,LevelHeightAccessor
,LevelReader
,LevelSimulatedReader
,LevelSimulatedRW
,LevelTimeAccess
,LevelWriter
,ScheduledTickAccess
,SignalGetter
- 所有已知子接口:
ServerLevelAccessor
,WorldGenLevel
- 所有已知实现类:
ClientLevel
,Level
,ServerLevel
,WorldGenRegion
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字段概要
从接口继承的字段 net.minecraft.world.level.BlockGetter
MAX_BLOCK_ITERATIONS_ALONG_TRAVEL
从接口继承的字段 net.minecraft.world.level.SignalGetter
DIRECTIONS
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方法概要
修饰符和类型方法说明void
addParticle
(ParticleOptions p_46783_, double p_46784_, double p_46785_, double p_46786_, double p_46787_, double p_46788_, double p_46789_) default void
blockUpdated
(BlockPos p_46781_, Block p_46782_) default <T> ScheduledTick
<T> createTick
(BlockPos p_186479_, T p_186480_, int p_186481_) default <T> ScheduledTick
<T> createTick
(BlockPos p_186483_, T p_186484_, int p_186485_, TickPriority p_186486_) default long
dayTime()
default void
gameEvent
(Holder<GameEvent> p_333522_, BlockPos p_334961_, GameEvent.Context p_335744_) void
gameEvent
(Holder<GameEvent> p_330236_, Vec3 p_220405_, GameEvent.Context p_220406_) default void
gameEvent
(ResourceKey<GameEvent> p_332741_, BlockPos p_220409_, GameEvent.Context p_220410_) default void
default void
getCurrentDifficultyAt
(BlockPos p_46800_) default Difficulty
default boolean
hasChunk
(int p_46794_, int p_46795_) default void
levelEvent
(int p_46797_, BlockPos p_46798_, int p_46799_) void
levelEvent
(Player p_46771_, int p_46772_, BlockPos p_46773_, int p_46774_) default void
neighborShapeChanged
(Direction p_220411_, BlockPos p_220413_, BlockPos p_220414_, BlockState p_220412_, int p_220415_, int p_220416_) long
default void
playSound
(Player p_251195_, BlockPos p_250192_, SoundEvent p_249887_, SoundSource p_250593_) void
playSound
(Player p_46775_, BlockPos p_46776_, SoundEvent p_46777_, SoundSource p_46778_, float p_46779_, float p_46780_) 从接口继承的方法 net.minecraft.world.level.BlockAndTintGetter
canSeeSky, getBrightness, getLightEngine, getRawBrightness, getShade
从接口继承的方法 net.minecraft.world.level.BlockGetter
clip, clipWithInteractionOverride, getBlockEntity, getBlockFloorHeight, getBlockFloorHeight, getBlockState, getBlockStates, getFluidState, getLightEmission, isBlockInLine
从接口继承的方法 net.minecraft.world.level.CollisionGetter
clipIncludingBorder, collidesWithSuffocatingBlock, findFreePosition, findSupportingBlock, getBlockAndLiquidCollisions, getBlockCollisions, getCollisions, getEntityCollisions, getWorldBorder, isUnobstructed, isUnobstructed, isUnobstructed, noBlockCollision, noCollision, noCollision, noCollision, noCollision
从接口继承的方法 net.minecraft.world.level.CommonLevelAccessor
getBlockEntity, getEntityCollisions, getHeightmapPos, isUnobstructed
从接口继承的方法 net.minecraft.world.level.EntityGetter
getEntities, getEntities, getEntities, getEntitiesOfClass, getEntitiesOfClass, getNearestPlayer, getNearestPlayer, getNearestPlayer, getPlayerByUUID, hasNearbyAlivePlayer, players
从接口继承的方法 net.minecraftforge.client.extensions.IForgeBlockAndTintGetter
getShade
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlockGetter
getExistingBlockEntity, getModelDataManager
从接口继承的方法 net.minecraft.world.level.LevelHeightAccessor
getMaxSectionY, getMaxY, getMinSectionY, getSectionIndex, getSectionIndexFromSectionY, getSectionsCount, getSectionYFromSectionIndex, isInsideBuildHeight, isOutsideBuildHeight, isOutsideBuildHeight
从接口继承的方法 net.minecraft.world.level.LevelReader
canSeeSkyFromBelowWater, containsAnyLiquid, dimensionType, enabledFeatures, getBiome, getBiomeManager, getBlockStatesIfLoaded, getBlockTint, getChunk, getChunk, getChunk, getChunk, getChunkForCollisions, getHeight, getHeight, getLightLevelDependentMagicValue, getMaxLocalRawBrightness, getMaxLocalRawBrightness, getMinY, getNoiseBiome, getPathfindingCostFromLightLevels, getSeaLevel, getSkyDarken, getUncachedNoiseBiome, hasChunkAt, hasChunkAt, hasChunksAt, hasChunksAt, hasChunksAt, holderLookup, isAreaLoaded, isClientSide, isEmptyBlock, isWaterAt, registryAccess
从接口继承的方法 net.minecraft.world.level.LevelSimulatedReader
isFluidAtPosition, isStateAtPosition
从接口继承的方法 net.minecraft.world.level.LevelTimeAccess
getMoonBrightness, getMoonPhase, getTimeOfDay
从接口继承的方法 net.minecraft.world.level.LevelWriter
addFreshEntity, destroyBlock, destroyBlock, destroyBlock, removeBlock, setBlock, setBlock
从接口继承的方法 net.minecraft.world.level.ScheduledTickAccess
getBlockTicks, getFluidTicks, scheduleTick, scheduleTick, scheduleTick, scheduleTick
从接口继承的方法 net.minecraft.world.level.SignalGetter
getBestNeighborSignal, getControlInputSignal, getDirectSignal, getDirectSignalTo, getSignal, hasNeighborSignal, hasSignal
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方法详细资料
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dayTime
default long dayTime()- 指定者:
dayTime
在接口中LevelTimeAccess
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nextSubTickCount
long nextSubTickCount() -
createTick
default <T> ScheduledTick<T> createTick(BlockPos p_186483_, T p_186484_, int p_186485_, TickPriority p_186486_) - 指定者:
createTick
在接口中ScheduledTickAccess
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createTick
- 指定者:
createTick
在接口中ScheduledTickAccess
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getLevelData
LevelData getLevelData() -
getCurrentDifficultyAt
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getServer
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getDifficulty
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getChunkSource
ChunkSource getChunkSource() -
hasChunk
default boolean hasChunk(int p_46794_, int p_46795_) - 指定者:
hasChunk
在接口中LevelReader
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getRandom
RandomSource getRandom() -
blockUpdated
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neighborShapeChanged
default void neighborShapeChanged(Direction p_220411_, BlockPos p_220413_, BlockPos p_220414_, BlockState p_220412_, int p_220415_, int p_220416_) -
playSound
default void playSound(@Nullable Player p_251195_, BlockPos p_250192_, SoundEvent p_249887_, SoundSource p_250593_) -
playSound
void playSound(@Nullable Player p_46775_, BlockPos p_46776_, SoundEvent p_46777_, SoundSource p_46778_, float p_46779_, float p_46780_) -
addParticle
void addParticle(ParticleOptions p_46783_, double p_46784_, double p_46785_, double p_46786_, double p_46787_, double p_46788_, double p_46789_) -
levelEvent
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levelEvent
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gameEvent
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gameEvent
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gameEvent
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gameEvent
default void gameEvent(Holder<GameEvent> p_333522_, BlockPos p_334961_, GameEvent.Context p_335744_) -
gameEvent
default void gameEvent(ResourceKey<GameEvent> p_332741_, BlockPos p_220409_, GameEvent.Context p_220410_)
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