类 DonkeyRenderer<T extends AbstractChestedHorse>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T,DonkeyRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,DonkeyRenderState,DonkeyModel>
net.minecraft.client.renderer.entity.MobRenderer<T,DonkeyRenderState,DonkeyModel>
net.minecraft.client.renderer.entity.AgeableMobRenderer<T,DonkeyRenderState,DonkeyModel>
net.minecraft.client.renderer.entity.AbstractHorseRenderer<T,DonkeyRenderState,DonkeyModel>
net.minecraft.client.renderer.entity.DonkeyRenderer<T>
- 所有已实现的接口:
RenderLayerParent<DonkeyRenderState,
DonkeyModel>
public class DonkeyRenderer<T extends AbstractChestedHorse>
extends AbstractHorseRenderer<T,DonkeyRenderState,DonkeyModel>
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字段概要
字段修饰符和类型字段说明static final ResourceLocation
static final ResourceLocation
private final ResourceLocation
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明DonkeyRenderer
(EntityRendererProvider.Context p_362293_, ModelLayerLocation p_368663_, ModelLayerLocation p_368478_, boolean p_362367_) -
方法概要
修饰符和类型方法说明void
extractRenderState
(T p_363167_, DonkeyRenderState p_369827_, float p_366107_) getTextureLocation
(DonkeyRenderState p_367902_) 从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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DONKEY_TEXTURE
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MULE_TEXTURE
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texture
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构造器详细资料
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DonkeyRenderer
public DonkeyRenderer(EntityRendererProvider.Context p_362293_, ModelLayerLocation p_368663_, ModelLayerLocation p_368478_, boolean p_362367_)
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方法详细资料
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getTextureLocation
- 指定者:
getTextureLocation
在类中LivingEntityRenderer<T extends AbstractChestedHorse,
DonkeyRenderState, DonkeyModel>
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createRenderState
- 指定者:
createRenderState
在类中EntityRenderer<T extends AbstractChestedHorse,
DonkeyRenderState>
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extractRenderState
- 覆盖:
extractRenderState
在类中AbstractHorseRenderer<T extends AbstractChestedHorse,
DonkeyRenderState, DonkeyModel>
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