类 LayeredCauldronBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.AbstractCauldronBlock
net.minecraft.world.level.block.LayeredCauldronBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private static final int
static final com.mojang.serialization.MapCodec
<LayeredCauldronBlock> private static final double
static final IntegerProperty
static final int
static final int
private final Biome.Precipitation
从类继承的字段 net.minecraft.world.level.block.AbstractCauldronBlock
FLOOR_LEVEL, interactions, SHAPE
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器构造器说明LayeredCauldronBlock
(Biome.Precipitation p_310517_, CauldronInteraction.InteractionMap p_313151_, BlockBehaviour.Properties p_153522_) -
方法概要
修饰符和类型方法说明protected boolean
canReceiveStalactiteDrip
(Fluid p_153551_) com.mojang.serialization.MapCodec
<LayeredCauldronBlock> codec()
protected void
protected void
entityInside
(BlockState p_153534_, Level p_153535_, BlockPos p_153536_, Entity p_153537_) protected int
getAnalogOutputSignal
(BlockState p_153530_, Level p_153531_, BlockPos p_153532_) protected double
getContentHeight
(BlockState p_153528_) private void
handleEntityOnFireInside
(BlockState p_153556_, Level p_153557_, BlockPos p_153558_) void
handlePrecipitation
(BlockState p_153539_, Level p_153540_, BlockPos p_153541_, Biome.Precipitation p_153542_) boolean
isFull
(BlockState p_153555_) static void
lowerFillLevel
(BlockState p_153560_, Level p_153561_, BlockPos p_153562_) protected void
receiveStalactiteDrip
(BlockState p_153544_, Level p_153545_, BlockPos p_153546_, Fluid p_153547_) 从类继承的方法 net.minecraft.world.level.block.AbstractCauldronBlock
getInteractionShape, getShape, hasAnalogOutputSignal, isEntityInsideContent, isPathfindable, tick, useItemOn
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onExplosionHit, onPlace, onProjectileHit, onRemove, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, rotate, simpleCodec, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, updateShape, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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CODEC
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MIN_FILL_LEVEL
public static final int MIN_FILL_LEVEL- 另请参阅:
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MAX_FILL_LEVEL
public static final int MAX_FILL_LEVEL- 另请参阅:
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LEVEL
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BASE_CONTENT_HEIGHT
private static final int BASE_CONTENT_HEIGHT- 另请参阅:
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HEIGHT_PER_LEVEL
private static final double HEIGHT_PER_LEVEL- 另请参阅:
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precipitationType
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构造器详细资料
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LayeredCauldronBlock
public LayeredCauldronBlock(Biome.Precipitation p_310517_, CauldronInteraction.InteractionMap p_313151_, BlockBehaviour.Properties p_153522_)
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方法详细资料
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codec
- 指定者:
codec
在类中AbstractCauldronBlock
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isFull
- 指定者:
isFull
在类中AbstractCauldronBlock
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canReceiveStalactiteDrip
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getContentHeight
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entityInside
protected void entityInside(BlockState p_153534_, Level p_153535_, BlockPos p_153536_, Entity p_153537_) - 覆盖:
entityInside
在类中BlockBehaviour
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handleEntityOnFireInside
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lowerFillLevel
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handlePrecipitation
public void handlePrecipitation(BlockState p_153539_, Level p_153540_, BlockPos p_153541_, Biome.Precipitation p_153542_) - 覆盖:
handlePrecipitation
在类中Block
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getAnalogOutputSignal
- 覆盖:
getAnalogOutputSignal
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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receiveStalactiteDrip
protected void receiveStalactiteDrip(BlockState p_153544_, Level p_153545_, BlockPos p_153546_, Fluid p_153547_)
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