类 FenceBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.CrossCollisionBlock
net.minecraft.world.level.block.FenceBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,LiquidBlockContainer
,SimpleWaterloggedBlock
,ItemLike
,IForgeBlock
,IForgeBucketPickup
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
-
字段概要
字段从类继承的字段 net.minecraft.world.level.block.CrossCollisionBlock
collisionShapeByIndex, EAST, NORTH, PROPERTY_BY_DIRECTION, shapeByIndex, SOUTH, WATERLOGGED, WEST
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明com.mojang.serialization.MapCodec
<FenceBlock> codec()
boolean
connectsTo
(BlockState p_53330_, boolean p_53331_, Direction p_53332_) protected void
protected VoxelShape
getOcclusionShape
(BlockState p_53338_) getStateForPlacement
(BlockPlaceContext p_53304_) protected VoxelShape
getVisualShape
(BlockState p_53311_, BlockGetter p_53312_, BlockPos p_53313_, CollisionContext p_53314_) protected boolean
isPathfindable
(BlockState p_53306_, PathComputationType p_53309_) private boolean
isSameFence
(BlockState p_153255_) protected BlockState
updateShape
(BlockState p_53323_, LevelReader p_367370_, ScheduledTickAccess p_364464_, BlockPos p_53327_, Direction p_53324_, BlockPos p_53328_, BlockState p_53325_, RandomSource p_368641_) protected InteractionResult
useWithoutItem
(BlockState p_328142_, Level p_333097_, BlockPos p_335860_, Player p_334259_, BlockHitResult p_333666_) 从类继承的方法 net.minecraft.world.level.block.CrossCollisionBlock
getAABBIndex, getCollisionShape, getFluidState, getShape, makeShapes, mirror, propagatesSkylightDown, rotate
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, onRemove, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
-
字段详细资料
-
CODEC
-
occlusionByIndex
-
-
构造器详细资料
-
FenceBlock
-
-
方法详细资料
-
codec
- 指定者:
codec
在类中CrossCollisionBlock
-
getOcclusionShape
- 覆盖:
getOcclusionShape
在类中BlockBehaviour
-
getVisualShape
protected VoxelShape getVisualShape(BlockState p_53311_, BlockGetter p_53312_, BlockPos p_53313_, CollisionContext p_53314_) - 覆盖:
getVisualShape
在类中BlockBehaviour
-
isPathfindable
- 覆盖:
isPathfindable
在类中CrossCollisionBlock
-
connectsTo
-
isSameFence
-
useWithoutItem
protected InteractionResult useWithoutItem(BlockState p_328142_, Level p_333097_, BlockPos p_335860_, Player p_334259_, BlockHitResult p_333666_) - 覆盖:
useWithoutItem
在类中BlockBehaviour
-
getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
-
updateShape
protected BlockState updateShape(BlockState p_53323_, LevelReader p_367370_, ScheduledTickAccess p_364464_, BlockPos p_53327_, Direction p_53324_, BlockPos p_53328_, BlockState p_53325_, RandomSource p_368641_) - 覆盖:
updateShape
在类中BlockBehaviour
-
createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
-