类 WolfRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Wolf,WolfRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Wolf,WolfRenderState,WolfModel>
net.minecraft.client.renderer.entity.MobRenderer<Wolf,WolfRenderState,WolfModel>
net.minecraft.client.renderer.entity.AgeableMobRenderer<Wolf,WolfRenderState,WolfModel>
net.minecraft.client.renderer.entity.WolfRenderer
- 所有已实现的接口:
RenderLayerParent<WolfRenderState,
WolfModel>
-
字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Wolf p_362379_, WolfRenderState p_361845_, float p_368662_) protected int
getModelTint
(WolfRenderState p_367577_) getTextureLocation
(WolfRenderState p_364519_) 从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
-
构造器详细资料
-
WolfRenderer
-
-
方法详细资料
-
getModelTint
-
getTextureLocation
-
createRenderState
- 指定者:
createRenderState
在类中EntityRenderer<Wolf,
WolfRenderState>
-
extractRenderState
-