类 UndeadHorseRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<AbstractHorse,EquineRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<AbstractHorse,EquineRenderState,AbstractEquineModel<EquineRenderState>>
net.minecraft.client.renderer.entity.MobRenderer<AbstractHorse,EquineRenderState,AbstractEquineModel<EquineRenderState>>
net.minecraft.client.renderer.entity.AgeableMobRenderer<AbstractHorse,EquineRenderState,AbstractEquineModel<EquineRenderState>>
net.minecraft.client.renderer.entity.AbstractHorseRenderer<AbstractHorse,EquineRenderState,AbstractEquineModel<EquineRenderState>>
net.minecraft.client.renderer.entity.UndeadHorseRenderer
public class UndeadHorseRenderer
extends AbstractHorseRenderer<AbstractHorse,EquineRenderState,AbstractEquineModel<EquineRenderState>>
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字段概要
字段修饰符和类型字段说明private static final ResourceLocation
private final ResourceLocation
private static final ResourceLocation
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明UndeadHorseRenderer
(EntityRendererProvider.Context p_174432_, ModelLayerLocation p_174433_, ModelLayerLocation p_365284_, boolean p_364432_) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.AbstractHorseRenderer
extractRenderState
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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ZOMBIE_TEXTURE
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SKELETON_TEXTURE
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texture
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构造器详细资料
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UndeadHorseRenderer
public UndeadHorseRenderer(EntityRendererProvider.Context p_174432_, ModelLayerLocation p_174433_, ModelLayerLocation p_365284_, boolean p_364432_)
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方法详细资料
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getTextureLocation
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createRenderState
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