类 AbstractEquineModel<T extends EquineRenderState>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<T>
net.minecraft.client.model.AbstractEquineModel<T>
- 直接已知子类:
DonkeyModel
,HorseModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明protected static final MeshTransformer
protected final ModelPart
private static final float
private static final float
private static final float
private static final float
private static final float
protected static final String
private static final String
protected final ModelPart
private static final String
private static final String
private final ModelPart
private final ModelPart
private static final String
private final ModelPart[]
private static final String
private static final String
private final ModelPart
private final ModelPart
private static final String
private final ModelPart[]
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static MeshDefinition
createBabyMesh
(CubeDeformation p_368877_) static MeshDefinition
createBodyMesh
(CubeDeformation p_366362_) protected static MeshDefinition
createFullScaleBabyMesh
(CubeDeformation p_361331_) void
从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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DEG_125
private static final float DEG_125- 另请参阅:
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DEG_60
private static final float DEG_60- 另请参阅:
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DEG_45
private static final float DEG_45- 另请参阅:
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DEG_30
private static final float DEG_30- 另请参阅:
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DEG_15
private static final float DEG_15- 另请参阅:
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HEAD_PARTS
- 另请参阅:
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SADDLE
- 另请参阅:
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LEFT_SADDLE_MOUTH
- 另请参阅:
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LEFT_SADDLE_LINE
- 另请参阅:
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RIGHT_SADDLE_MOUTH
- 另请参阅:
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RIGHT_SADDLE_LINE
- 另请参阅:
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HEAD_SADDLE
- 另请参阅:
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MOUTH_SADDLE_WRAP
- 另请参阅:
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BABY_TRANSFORMER
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body
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headParts
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rightHindLeg
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leftHindLeg
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rightFrontLeg
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leftFrontLeg
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tail
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saddleParts
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ridingParts
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构造器详细资料
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AbstractEquineModel
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方法详细资料
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createBodyMesh
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createBabyMesh
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createFullScaleBabyMesh
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setupAnim
- 覆盖:
setupAnim
在类中EntityModel<T extends EquineRenderState>
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