接口 IForgePlayer
- 所有已知实现类:
AbstractClientPlayer
,LocalPlayer
,Player
,RemotePlayer
,ServerPlayer
public interface IForgePlayer
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方法概要
修饰符和类型方法说明default boolean
isCloseEnough
(Entity entity, double dist) Utility check to see if the player is close enough to a target entity.private Player
self()
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方法详细资料
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self
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isCloseEnough
Utility check to see if the player is close enough to a target entity. Uses "eye-to-closest-corner" checks.- 参数:
entity
- The entity being checked againstdist
- The max distance allowed- 返回:
- If the eye-to-center distance between this player and the passed entity is less than dist.
- Implementation Note:
- This method inflates the bounding box by the pick radius, which differs from vanilla. But vanilla doesn't use the pick radius, the only entity with > 0 is AbstractHurtingProjectile.
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