类 RenderPlayerEvent
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.RenderPlayerEvent
public abstract class RenderPlayerEvent
extends net.minecraftforge.eventbus.api.Event
Fired when a player is being rendered.
See the two subclasses for listening for before and after rendering.
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嵌套类概要
嵌套类修饰符和类型类说明static class
Fired after the player is rendered, if the correspondingRenderPlayerEvent.Pre
is not cancelled.static class
Fired before the player is rendered.从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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字段概要
字段修饰符和类型字段说明private final MultiBufferSource
private final int
private final PoseStack
private final PlayerRenderer
private final PlayerRenderState
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构造器概要
构造器限定符构造器说明protected
RenderPlayerEvent
(PlayerRenderState state, PlayerRenderer renderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) -
方法概要
修饰符和类型方法说明返回 the source of rendering buffers。int
返回 the amount of packed (sky and block) light for rendering。返回 the pose stack used for rendering。返回 the player entity renderer。getState()
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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字段详细资料
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state
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renderer
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poseStack
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multiBufferSource
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packedLight
private final int packedLight
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构造器详细资料
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RenderPlayerEvent
@Internal protected RenderPlayerEvent(PlayerRenderState state, PlayerRenderer renderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight)
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方法详细资料
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getState
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getRenderer
返回 the player entity renderer。- 返回:
- the player entity renderer
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getPoseStack
返回 the pose stack used for rendering。- 返回:
- the pose stack used for rendering
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getMultiBufferSource
返回 the source of rendering buffers。- 返回:
- the source of rendering buffers
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getPackedLight
public int getPackedLight()返回 the amount of packed (sky and block) light for rendering。- 返回:
- the amount of packed (sky and block) light for rendering
- 另请参阅:
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