类 LightTexture

java.lang.Object
net.minecraft.client.renderer.LightTexture
所有已实现的接口:
AutoCloseable

public class LightTexture extends Object implements AutoCloseable
  • 字段详细资料

    • FULL_BRIGHT

      public static final int FULL_BRIGHT
      另请参阅:
    • FULL_SKY

      public static final int FULL_SKY
      另请参阅:
    • FULL_BLOCK

      public static final int FULL_BLOCK
      另请参阅:
    • TEXTURE_SIZE

      private static final int TEXTURE_SIZE
      另请参阅:
    • target

      private final TextureTarget target
    • updateLightTexture

      private boolean updateLightTexture
    • blockLightRedFlicker

      private float blockLightRedFlicker
    • renderer

      private final GameRenderer renderer
    • minecraft

      private final Minecraft minecraft
  • 构造器详细资料

  • 方法详细资料

    • close

      public void close()
      指定者:
      close 在接口中 AutoCloseable
    • tick

      public void tick()
    • turnOffLightLayer

      public void turnOffLightLayer()
    • turnOnLightLayer

      public void turnOnLightLayer()
    • getDarknessGamma

      private float getDarknessGamma(float p_234320_)
    • calculateDarknessScale

      private float calculateDarknessScale(LivingEntity p_234313_, float p_234314_, float p_234315_)
    • updateLightTexture

      public void updateLightTexture(float p_109882_)
    • getBrightness

      public static float getBrightness(DimensionType p_234317_, int p_234318_)
    • getBrightness

      public static float getBrightness(float p_362774_, int p_368270_)
    • pack

      public static int pack(int p_109886_, int p_109887_)
    • block

      public static int block(int p_109884_)
    • sky

      public static int sky(int p_109895_)
    • lightCoordsWithEmission

      public static int lightCoordsWithEmission(int p_363075_, int p_361575_)