类 ClientPlayerNetworkEvent.LoggingIn
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.LoggingIn
Fired when the client player logs in to the server. The player should be initialized.
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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嵌套类概要
从类继承的嵌套类/接口 net.minecraftforge.client.event.ClientPlayerNetworkEvent
ClientPlayerNetworkEvent.Clone, ClientPlayerNetworkEvent.LoggingIn, ClientPlayerNetworkEvent.LoggingOut
从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraftforge.client.event.ClientPlayerNetworkEvent
getConnection, getMultiPlayerGameMode, getPlayer
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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构造器详细资料
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LoggingIn
@Internal public LoggingIn(MultiPlayerGameMode controller, LocalPlayer player, Connection networkManager)
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