类 ClientPlayerNetworkEvent.Clone
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.Clone
Fired when the client player respawns, creating a new player instance to replace the old player instance.
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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嵌套类概要
从类继承的嵌套类/接口 net.minecraftforge.client.event.ClientPlayerNetworkEvent
ClientPlayerNetworkEvent.Clone, ClientPlayerNetworkEvent.LoggingIn, ClientPlayerNetworkEvent.LoggingOut
从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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字段概要
字段 -
构造器概要
构造器构造器说明Clone
(MultiPlayerGameMode pc, LocalPlayer oldPlayer, LocalPlayer newPlayer, Connection networkManager) -
方法概要
修饰符和类型方法说明返回 the newly created player instance。返回 the previous player instance。返回 the newly created player instance。从类继承的方法 net.minecraftforge.client.event.ClientPlayerNetworkEvent
getConnection, getMultiPlayerGameMode
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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字段详细资料
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oldPlayer
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构造器详细资料
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Clone
@Internal public Clone(MultiPlayerGameMode pc, LocalPlayer oldPlayer, LocalPlayer newPlayer, Connection networkManager)
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方法详细资料
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getOldPlayer
返回 the previous player instance。- 返回:
- the previous player instance
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getNewPlayer
返回 the newly created player instance。- 返回:
- the newly created player instance
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getPlayer
返回 the newly created player instance。- 覆盖:
getPlayer
在类中ClientPlayerNetworkEvent
- 返回:
- the newly created player instance
- 另请参阅:
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