类 WaterFluid.Flowing
java.lang.Object
net.minecraft.world.level.material.Fluid
net.minecraft.world.level.material.FlowingFluid
net.minecraft.world.level.material.WaterFluid
net.minecraft.world.level.material.WaterFluid.Flowing
- 所有已实现的接口:
IForgeFluid
- 封闭类:
WaterFluid
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.material.WaterFluid
WaterFluid.Flowing, WaterFluid.Source
从类继承的嵌套类/接口 net.minecraft.world.level.material.FlowingFluid
FlowingFluid.BlockStatePairKey, FlowingFluid.SpreadContext
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字段概要
从类继承的字段 net.minecraft.world.level.material.FlowingFluid
FALLING, LEVEL
从类继承的字段 net.minecraft.world.level.material.Fluid
FLUID_STATE_REGISTRY, stateDefinition
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected void
int
getAmount
(FluidState p_76480_) boolean
isSource
(FluidState p_76478_) 从类继承的方法 net.minecraft.world.level.material.WaterFluid
animateTick, beforeDestroyingBlock, canBeReplacedWith, canConvertToSource, createLegacyBlock, getBucket, getDripParticle, getDropOff, getExplosionResistance, getFlowing, getPickupSound, getSlopeFindDistance, getSource, getTickDelay, isSame
从类继承的方法 net.minecraft.world.level.material.FlowingFluid
canConvertToSource, getFlow, getFlowing, getHeight, getLegacyLevel, getNewLiquid, getOwnHeight, getShape, getSlopeDistance, getSource, getSpread, getSpreadDelay, isSolidFace, isWaterHole, spread, spreadTo, tick
从类继承的方法 net.minecraft.world.level.material.Fluid
builtInRegistryHolder, defaultFluidState, getFluidType, getStateDefinition, is, isEmpty, isRandomlyTicking, randomTick, registerDefaultState
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraftforge.common.extensions.IForgeFluid
canExtinguish, canHydrate, getAdjacentBlockPathType, getBlockPathType, getExplosionResistance, move, shouldUpdateWhileBoating, supportsBoating
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构造器详细资料
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Flowing
public Flowing()
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方法详细资料
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createFluidStateDefinition
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getAmount
- 指定者:
getAmount
在类中FlowingFluid
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isSource
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