类 FluidState
java.lang.Object
net.minecraft.world.level.block.state.StateHolder<Fluid,FluidState>
net.minecraft.world.level.material.FluidState
- 所有已实现的接口:
IForgeFluidState
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字段概要
字段修饰符和类型字段说明static final int
static final int
static final com.mojang.serialization.Codec
<FluidState> 从类继承的字段 net.minecraft.world.level.block.state.StateHolder
NAME_TAG, owner, PROPERTIES_TAG, propertiesCodec
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构造器概要
构造器构造器说明FluidState
(Fluid p_76149_, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>> p_332108_, com.mojang.serialization.MapCodec<FluidState> p_76151_) -
方法概要
修饰符和类型方法说明void
animateTick
(Level p_230559_, BlockPos p_230560_, RandomSource p_230561_) boolean
canBeReplacedWith
(BlockGetter p_76159_, BlockPos p_76160_, Fluid p_76161_, Direction p_76162_) int
float
已过时。getFlow
(BlockGetter p_76180_, BlockPos p_76181_) float
getHeight
(BlockGetter p_76156_, BlockPos p_76157_) float
getShape
(BlockGetter p_76184_, BlockPos p_76185_) getTags()
getType()
holder()
boolean
boolean
boolean
boolean
isEmpty()
boolean
boolean
isSource()
boolean
isSourceOfType
(Fluid p_164513_) void
randomTick
(ServerLevel p_366389_, BlockPos p_230564_, RandomSource p_230565_) boolean
shouldRenderBackwardUpFace
(BlockGetter p_76172_, BlockPos p_76173_) void
tick
(ServerLevel p_366366_, BlockPos p_76165_, BlockState p_361746_) 从类继承的方法 net.minecraft.world.level.block.state.StateHolder
codec, cycle, findNextInCollection, getNullableValue, getOptionalValue, getProperties, getValue, getValueOrElse, getValues, hasProperty, populateNeighbours, setValue, toString, trySetValue
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraftforge.common.extensions.IForgeFluidState
canConvertToSource, canExtinguish, canHydrate, getAdjacentBlockPathType, getBlockPathType, getExplosionResistance, getFluidType, move, shouldUpdateWhileBoating, supportsBoating
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字段详细资料
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CODEC
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AMOUNT_MAX
public static final int AMOUNT_MAX- 另请参阅:
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AMOUNT_FULL
public static final int AMOUNT_FULL- 另请参阅:
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构造器详细资料
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FluidState
public FluidState(Fluid p_76149_, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>> p_332108_, com.mojang.serialization.MapCodec<FluidState> p_76151_)
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方法详细资料
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getType
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isSource
public boolean isSource() -
isSourceOfType
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isEmpty
public boolean isEmpty() -
getHeight
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getOwnHeight
public float getOwnHeight() -
getAmount
public int getAmount() -
shouldRenderBackwardUpFace
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tick
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animateTick
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isRandomlyTicking
public boolean isRandomlyTicking() -
randomTick
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getFlow
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createLegacyBlock
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getDripParticle
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is
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is
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is
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getExplosionResistance
已过时。 -
canBeReplacedWith
public boolean canBeReplacedWith(BlockGetter p_76159_, BlockPos p_76160_, Fluid p_76161_, Direction p_76162_) -
getShape
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holder
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getTags
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