类 EmptyLevelChunk
java.lang.Object
net.minecraft.world.level.chunk.ChunkAccess
net.minecraft.world.level.chunk.LevelChunk
net.minecraft.world.level.chunk.EmptyLevelChunk
- 所有已实现的接口:
BiomeManager.NoiseBiomeSource
,BlockGetter
,LightChunk
,StructureAccess
,LevelHeightAccessor
,ICapabilityProvider
,ICapabilityProviderImpl<LevelChunk>
,IForgeBlockGetter
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.chunk.LevelChunk
LevelChunk.BoundTickingBlockEntity<T extends BlockEntity>, LevelChunk.EntityCreationType, LevelChunk.PostLoadProcessor, LevelChunk.RebindableTickingBlockEntityWrapper, LevelChunk.UnsavedListener
从类继承的嵌套类/接口 net.minecraft.world.level.chunk.ChunkAccess
ChunkAccess.PackedTicks
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字段概要
字段从类继承的字段 net.minecraft.world.level.chunk.LevelChunk
level, LOGGER
从类继承的字段 net.minecraft.world.level.chunk.ChunkAccess
blendingData, blockEntities, chunkPos, heightmaps, levelHeightAccessor, NO_FILLED_SECTION, noiseChunk, pendingBlockEntities, postProcessing, sections, skyLightSources, upgradeData
从接口继承的字段 net.minecraft.world.level.BlockGetter
MAX_BLOCK_ITERATIONS_ALONG_TRAVEL
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addAndRegisterBlockEntity
(BlockEntity p_156346_) getBlockEntity
(BlockPos p_62609_, LevelChunk.EntityCreationType p_62610_) getBlockState
(BlockPos p_62625_) getFluidState
(BlockPos p_62621_) int
getLightEmission
(BlockPos p_62628_) getNoiseBiome
(int p_204426_, int p_204427_, int p_204428_) boolean
isEmpty()
boolean
isSectionEmpty
(int p_344147_) boolean
isYSpaceEmpty
(int p_62587_, int p_62588_) void
removeBlockEntity
(BlockPos p_62623_) void
setBlockEntity
(BlockEntity p_156344_) setBlockState
(BlockPos p_62605_, BlockState p_62606_, boolean p_62607_) 从类继承的方法 net.minecraft.world.level.chunk.LevelChunk
addEntity, clearAllBlockEntities, getBlockEntities, getBlockEntity, getBlockEntityNbtForSaving, getBlockTicks, getCapability, getFluidState, getFluidTicks, getLevel, getListenerRegistry, getPersistedStatus, getTicksForSerialization, getWorldForge, invalidateCaps, isTicking, markUnsaved, postProcessGeneration, readCapsFromNBT, registerAllBlockEntitiesAfterLevelLoad, registerTickContainerInLevel, replaceBiomes, replaceWithPacketData, reviveCaps, runPostLoad, setFullStatus, setLoaded, setUnsavedListener, unpackTicks, unregisterTickContainerFromLevel, writeCapsToNBT
从类继承的方法 net.minecraft.world.level.chunk.ChunkAccess
addPackedPostProcess, addReferenceForStructure, canBeSerialized, carverBiome, fillBiomesFromNoise, findBlockLightSources, findBlocks, findBlocks, getAllReferences, getAllStarts, getBelowZeroRetrogen, getBlendingData, getBlockEntitiesPos, getBlockEntityNbt, getHeight, getHeight, getHeightAccessorForGeneration, getHeightmaps, getHighestFilledSectionIndex, getHighestGeneratedStatus, getHighestSectionPosition, getInhabitedTime, getMinY, getOrCreateHeightmapUnprimed, getOrCreateNoiseChunk, getOrCreateOffsetList, getPos, getPostProcessing, getReferencesForStructure, getSection, getSections, getSkyLightSources, getStartForStructure, getUpgradeData, hasAnyStructureReferences, hasPrimedHeightmap, incrementInhabitedTime, initializeLightSources, isLightCorrect, isOldNoiseGeneration, isUnsaved, isUpgrading, markPosForPostprocessing, setAllReferences, setAllStarts, setBlockEntityNbt, setHeightmap, setInhabitedTime, setLightCorrect, setStartForStructure, tryMarkSaved
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.BlockGetter
clip, clipWithInteractionOverride, getBlockEntity, getBlockFloorHeight, getBlockFloorHeight, getBlockStates, isBlockInLine
从接口继承的方法 net.minecraftforge.common.capabilities.ICapabilityProvider
getCapability
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlockGetter
getExistingBlockEntity, getModelDataManager
从接口继承的方法 net.minecraft.world.level.LevelHeightAccessor
getMaxSectionY, getMaxY, getMinSectionY, getSectionIndex, getSectionIndexFromSectionY, getSectionsCount, getSectionYFromSectionIndex, isInsideBuildHeight, isOutsideBuildHeight, isOutsideBuildHeight
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字段详细资料
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biome
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构造器详细资料
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EmptyLevelChunk
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方法详细资料
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getBlockState
- 指定者:
getBlockState
在接口中BlockGetter
- 覆盖:
getBlockState
在类中LevelChunk
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setBlockState
- 覆盖:
setBlockState
在类中LevelChunk
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getFluidState
- 指定者:
getFluidState
在接口中BlockGetter
- 覆盖:
getFluidState
在类中LevelChunk
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getLightEmission
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getBlockEntity
@Nullable public BlockEntity getBlockEntity(BlockPos p_62609_, LevelChunk.EntityCreationType p_62610_) - 覆盖:
getBlockEntity
在类中LevelChunk
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addAndRegisterBlockEntity
- 覆盖:
addAndRegisterBlockEntity
在类中LevelChunk
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setBlockEntity
- 覆盖:
setBlockEntity
在类中LevelChunk
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removeBlockEntity
- 覆盖:
removeBlockEntity
在类中LevelChunk
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isEmpty
public boolean isEmpty()- 覆盖:
isEmpty
在类中LevelChunk
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isYSpaceEmpty
public boolean isYSpaceEmpty(int p_62587_, int p_62588_) - 覆盖:
isYSpaceEmpty
在类中ChunkAccess
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isSectionEmpty
public boolean isSectionEmpty(int p_344147_) - 覆盖:
isSectionEmpty
在类中ChunkAccess
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getFullStatus
- 覆盖:
getFullStatus
在类中LevelChunk
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getNoiseBiome
- 指定者:
getNoiseBiome
在接口中BiomeManager.NoiseBiomeSource
- 覆盖:
getNoiseBiome
在类中ChunkAccess
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