类 PistonHeadBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.DirectionalBlock
net.minecraft.world.level.block.piston.PistonHeadBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
-
字段概要
字段修饰符和类型字段说明protected static final float
static final com.mojang.serialization.MapCodec
<PistonHeadBlock> protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final float
protected static final float
protected static final VoxelShape
protected static final VoxelShape
static final float
private static final VoxelShape[]
private static final VoxelShape[]
static final BooleanProperty
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
static final EnumProperty
<PistonType> protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.DirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static VoxelShape
calculateShape
(Direction p_60310_, boolean p_60311_) protected boolean
canSurvive
(BlockState p_60288_, LevelReader p_60289_, BlockPos p_60290_) protected com.mojang.serialization.MapCodec
<PistonHeadBlock> codec()
protected void
protected ItemStack
getCloneItemStack
(LevelReader p_312951_, BlockPos p_60262_, BlockState p_60263_, boolean p_377775_) protected VoxelShape
getShape
(BlockState p_60320_, BlockGetter p_60321_, BlockPos p_60322_, CollisionContext p_60323_) private boolean
isFittingBase
(BlockState p_60298_, BlockState p_60299_) protected boolean
isPathfindable
(BlockState p_60270_, PathComputationType p_60273_) private static VoxelShape[]
makeShapes
(boolean p_60313_) protected BlockState
mirror
(BlockState p_60292_, Mirror p_60293_) protected void
neighborChanged
(BlockState p_60275_, Level p_60276_, BlockPos p_60277_, Block p_60278_, Orientation p_360849_, boolean p_60280_) protected void
onRemove
(BlockState p_60282_, Level p_60283_, BlockPos p_60284_, BlockState p_60285_, boolean p_60286_) playerWillDestroy
(Level p_60265_, BlockPos p_60266_, BlockState p_60267_, Player p_60268_) protected BlockState
rotate
(BlockState p_60295_, Rotation p_60296_) protected BlockState
updateShape
(BlockState p_60301_, LevelReader p_369952_, ScheduledTickAccess p_368902_, BlockPos p_60305_, Direction p_60302_, BlockPos p_60306_, BlockState p_60303_, RandomSource p_364503_) protected boolean
useShapeForLightOcclusion
(BlockState p_60325_) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, onExplosionHit, onPlace, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
-
字段详细资料
-
CODEC
-
TYPE
-
SHORT
-
PLATFORM
public static final float PLATFORM- 另请参阅:
-
EAST_AABB
-
WEST_AABB
-
SOUTH_AABB
-
NORTH_AABB
-
UP_AABB
-
DOWN_AABB
-
AABB_OFFSET
protected static final float AABB_OFFSET- 另请参阅:
-
EDGE_MIN
protected static final float EDGE_MIN- 另请参阅:
-
EDGE_MAX
protected static final float EDGE_MAX- 另请参阅:
-
UP_ARM_AABB
-
DOWN_ARM_AABB
-
SOUTH_ARM_AABB
-
NORTH_ARM_AABB
-
EAST_ARM_AABB
-
WEST_ARM_AABB
-
SHORT_UP_ARM_AABB
-
SHORT_DOWN_ARM_AABB
-
SHORT_SOUTH_ARM_AABB
-
SHORT_NORTH_ARM_AABB
-
SHORT_EAST_ARM_AABB
-
SHORT_WEST_ARM_AABB
-
SHAPES_SHORT
-
SHAPES_LONG
-
-
构造器详细资料
-
PistonHeadBlock
-
-
方法详细资料
-
codec
- 指定者:
codec
在类中DirectionalBlock
-
makeShapes
-
calculateShape
-
useShapeForLightOcclusion
-
getShape
protected VoxelShape getShape(BlockState p_60320_, BlockGetter p_60321_, BlockPos p_60322_, CollisionContext p_60323_) - 覆盖:
getShape
在类中BlockBehaviour
-
isFittingBase
-
playerWillDestroy
public BlockState playerWillDestroy(Level p_60265_, BlockPos p_60266_, BlockState p_60267_, Player p_60268_) - 覆盖:
playerWillDestroy
在类中Block
-
onRemove
protected void onRemove(BlockState p_60282_, Level p_60283_, BlockPos p_60284_, BlockState p_60285_, boolean p_60286_) - 覆盖:
onRemove
在类中BlockBehaviour
-
updateShape
protected BlockState updateShape(BlockState p_60301_, LevelReader p_369952_, ScheduledTickAccess p_368902_, BlockPos p_60305_, Direction p_60302_, BlockPos p_60306_, BlockState p_60303_, RandomSource p_364503_) - 覆盖:
updateShape
在类中BlockBehaviour
-
canSurvive
- 覆盖:
canSurvive
在类中BlockBehaviour
-
neighborChanged
protected void neighborChanged(BlockState p_60275_, Level p_60276_, BlockPos p_60277_, Block p_60278_, @Nullable Orientation p_360849_, boolean p_60280_) - 覆盖:
neighborChanged
在类中BlockBehaviour
-
getCloneItemStack
protected ItemStack getCloneItemStack(LevelReader p_312951_, BlockPos p_60262_, BlockState p_60263_, boolean p_377775_) - 覆盖:
getCloneItemStack
在类中BlockBehaviour
-
rotate
- 覆盖:
rotate
在类中BlockBehaviour
-
mirror
- 覆盖:
mirror
在类中BlockBehaviour
-
createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
-
isPathfindable
- 覆盖:
isPathfindable
在类中BlockBehaviour
-