类 GrindstoneBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final com.mojang.serialization.MapCodec
<GrindstoneBlock> private static final Component
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
FACE
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canSurvive
(BlockState p_53828_, LevelReader p_53829_, BlockPos p_53830_) com.mojang.serialization.MapCodec
<GrindstoneBlock> codec()
protected void
protected VoxelShape
getCollisionShape
(BlockState p_53851_, BlockGetter p_53852_, BlockPos p_53853_, CollisionContext p_53854_) protected MenuProvider
getMenuProvider
(BlockState p_53847_, Level p_53848_, BlockPos p_53849_) protected VoxelShape
getShape
(BlockState p_53842_, BlockGetter p_53843_, BlockPos p_53844_, CollisionContext p_53845_) private VoxelShape
getVoxelShape
(BlockState p_53856_) protected boolean
isPathfindable
(BlockState p_53816_, PathComputationType p_53819_) protected BlockState
mirror
(BlockState p_53832_, Mirror p_53833_) protected BlockState
rotate
(BlockState p_53835_, Rotation p_53836_) protected InteractionResult
useWithoutItem
(BlockState p_53821_, Level p_53822_, BlockPos p_53823_, Player p_53824_, BlockHitResult p_53826_) 从类继承的方法 net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
canAttach, getConnectedDirection, getStateForPlacement, updateShape
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, onRemove, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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CODEC
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FLOOR_NORTH_SOUTH_LEFT_POST
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FLOOR_NORTH_SOUTH_RIGHT_POST
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FLOOR_NORTH_SOUTH_LEFT_PIVOT
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FLOOR_NORTH_SOUTH_RIGHT_PIVOT
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FLOOR_NORTH_SOUTH_LEFT_LEG
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FLOOR_NORTH_SOUTH_RIGHT_LEG
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FLOOR_NORTH_SOUTH_ALL_LEGS
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FLOOR_NORTH_SOUTH_GRINDSTONE
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FLOOR_EAST_WEST_LEFT_POST
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FLOOR_EAST_WEST_RIGHT_POST
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FLOOR_EAST_WEST_LEFT_PIVOT
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FLOOR_EAST_WEST_RIGHT_PIVOT
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FLOOR_EAST_WEST_LEFT_LEG
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FLOOR_EAST_WEST_RIGHT_LEG
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FLOOR_EAST_WEST_ALL_LEGS
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FLOOR_EAST_WEST_GRINDSTONE
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WALL_SOUTH_LEFT_POST
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WALL_SOUTH_RIGHT_POST
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WALL_SOUTH_LEFT_PIVOT
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WALL_SOUTH_RIGHT_PIVOT
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WALL_SOUTH_LEFT_LEG
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WALL_SOUTH_RIGHT_LEG
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WALL_SOUTH_ALL_LEGS
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WALL_SOUTH_GRINDSTONE
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WALL_NORTH_LEFT_POST
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WALL_NORTH_RIGHT_POST
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WALL_NORTH_LEFT_PIVOT
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WALL_NORTH_RIGHT_PIVOT
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WALL_NORTH_LEFT_LEG
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WALL_NORTH_RIGHT_LEG
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WALL_NORTH_ALL_LEGS
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WALL_NORTH_GRINDSTONE
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WALL_WEST_LEFT_POST
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WALL_WEST_RIGHT_POST
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WALL_WEST_LEFT_PIVOT
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WALL_WEST_RIGHT_PIVOT
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WALL_WEST_LEFT_LEG
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WALL_WEST_RIGHT_LEG
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WALL_WEST_ALL_LEGS
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WALL_WEST_GRINDSTONE
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WALL_EAST_LEFT_POST
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WALL_EAST_RIGHT_POST
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WALL_EAST_LEFT_PIVOT
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WALL_EAST_RIGHT_PIVOT
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WALL_EAST_LEFT_LEG
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WALL_EAST_RIGHT_LEG
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WALL_EAST_ALL_LEGS
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WALL_EAST_GRINDSTONE
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CEILING_NORTH_SOUTH_LEFT_POST
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CEILING_NORTH_SOUTH_RIGHT_POST
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CEILING_NORTH_SOUTH_LEFT_PIVOT
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CEILING_NORTH_SOUTH_RIGHT_PIVOT
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CEILING_NORTH_SOUTH_LEFT_LEG
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CEILING_NORTH_SOUTH_RIGHT_LEG
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CEILING_NORTH_SOUTH_ALL_LEGS
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CEILING_NORTH_SOUTH_GRINDSTONE
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CEILING_EAST_WEST_LEFT_POST
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CEILING_EAST_WEST_RIGHT_POST
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CEILING_EAST_WEST_LEFT_PIVOT
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CEILING_EAST_WEST_RIGHT_PIVOT
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CEILING_EAST_WEST_LEFT_LEG
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CEILING_EAST_WEST_RIGHT_LEG
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CEILING_EAST_WEST_ALL_LEGS
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CEILING_EAST_WEST_GRINDSTONE
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CONTAINER_TITLE
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构造器详细资料
-
GrindstoneBlock
-
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方法详细资料
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codec
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getVoxelShape
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getCollisionShape
protected VoxelShape getCollisionShape(BlockState p_53851_, BlockGetter p_53852_, BlockPos p_53853_, CollisionContext p_53854_) - 覆盖:
getCollisionShape
在类中BlockBehaviour
-
getShape
protected VoxelShape getShape(BlockState p_53842_, BlockGetter p_53843_, BlockPos p_53844_, CollisionContext p_53845_) - 覆盖:
getShape
在类中BlockBehaviour
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canSurvive
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState p_53821_, Level p_53822_, BlockPos p_53823_, Player p_53824_, BlockHitResult p_53826_) - 覆盖:
useWithoutItem
在类中BlockBehaviour
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getMenuProvider
- 覆盖:
getMenuProvider
在类中BlockBehaviour
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rotate
- 覆盖:
rotate
在类中HorizontalDirectionalBlock
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mirror
- 覆盖:
mirror
在类中HorizontalDirectionalBlock
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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isPathfindable
- 覆盖:
isPathfindable
在类中BlockBehaviour
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