类 FenceGateBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.HorizontalDirectionalBlock
net.minecraft.world.level.block.FenceGateBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private final SoundEvent
static final com.mojang.serialization.MapCodec
<FenceGateBlock> static final BooleanProperty
static final BooleanProperty
private final SoundEvent
static final BooleanProperty
private final WoodType
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器构造器说明FenceGateBlock
(WoodType p_273340_, BlockBehaviour.Properties p_273352_) FenceGateBlock
(WoodType p_273340_, BlockBehaviour.Properties p_273352_, SoundEvent openSound, SoundEvent closeSound) -
方法概要
修饰符和类型方法说明com.mojang.serialization.MapCodec
<FenceGateBlock> codec()
static boolean
connectsToDirection
(BlockState p_53379_, Direction p_53380_) protected void
protected VoxelShape
getBlockSupportShape
(BlockState p_253862_, BlockGetter p_254569_, BlockPos p_254197_) protected VoxelShape
getCollisionShape
(BlockState p_53396_, BlockGetter p_53397_, BlockPos p_53398_, CollisionContext p_53399_) protected VoxelShape
getOcclusionShape
(BlockState p_53401_) protected VoxelShape
getShape
(BlockState p_53391_, BlockGetter p_53392_, BlockPos p_53393_, CollisionContext p_53394_) getStateForPlacement
(BlockPlaceContext p_53358_) protected boolean
isPathfindable
(BlockState p_53360_, PathComputationType p_53363_) private boolean
isWall
(BlockState p_53405_) protected void
neighborChanged
(BlockState p_53372_, Level p_53373_, BlockPos p_53374_, Block p_53375_, Orientation p_366214_, boolean p_53377_) protected void
onExplosionHit
(BlockState p_311339_, ServerLevel p_368190_, BlockPos p_311232_, Explosion p_312135_, BiConsumer<ItemStack, BlockPos> p_313242_) protected BlockState
updateShape
(BlockState p_53382_, LevelReader p_361939_, ScheduledTickAccess p_361210_, BlockPos p_53386_, Direction p_53383_, BlockPos p_53387_, BlockState p_53384_, RandomSource p_364167_) protected InteractionResult
useWithoutItem
(BlockState p_53365_, Level p_53366_, BlockPos p_53367_, Player p_53368_, BlockHitResult p_53370_) 从类继承的方法 net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotate
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getCloneItemStack, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, onPlace, onProjectileHit, onRemove, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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CODEC
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OPEN
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POWERED
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IN_WALL
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Z_SHAPE
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X_SHAPE
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Z_SHAPE_LOW
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X_SHAPE_LOW
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Z_COLLISION_SHAPE
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X_COLLISION_SHAPE
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Z_SUPPORT_SHAPE
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X_SUPPORT_SHAPE
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Z_OCCLUSION_SHAPE
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X_OCCLUSION_SHAPE
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Z_OCCLUSION_SHAPE_LOW
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X_OCCLUSION_SHAPE_LOW
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type
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openSound
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closeSound
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构造器详细资料
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FenceGateBlock
-
FenceGateBlock
public FenceGateBlock(WoodType p_273340_, BlockBehaviour.Properties p_273352_, SoundEvent openSound, SoundEvent closeSound)
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方法详细资料
-
codec
- 指定者:
codec
在类中HorizontalDirectionalBlock
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getShape
protected VoxelShape getShape(BlockState p_53391_, BlockGetter p_53392_, BlockPos p_53393_, CollisionContext p_53394_) - 覆盖:
getShape
在类中BlockBehaviour
-
updateShape
protected BlockState updateShape(BlockState p_53382_, LevelReader p_361939_, ScheduledTickAccess p_361210_, BlockPos p_53386_, Direction p_53383_, BlockPos p_53387_, BlockState p_53384_, RandomSource p_364167_) - 覆盖:
updateShape
在类中BlockBehaviour
-
getBlockSupportShape
protected VoxelShape getBlockSupportShape(BlockState p_253862_, BlockGetter p_254569_, BlockPos p_254197_) - 覆盖:
getBlockSupportShape
在类中BlockBehaviour
-
getCollisionShape
protected VoxelShape getCollisionShape(BlockState p_53396_, BlockGetter p_53397_, BlockPos p_53398_, CollisionContext p_53399_) - 覆盖:
getCollisionShape
在类中BlockBehaviour
-
getOcclusionShape
- 覆盖:
getOcclusionShape
在类中BlockBehaviour
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isPathfindable
- 覆盖:
isPathfindable
在类中BlockBehaviour
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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isWall
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState p_53365_, Level p_53366_, BlockPos p_53367_, Player p_53368_, BlockHitResult p_53370_) - 覆盖:
useWithoutItem
在类中BlockBehaviour
-
onExplosionHit
protected void onExplosionHit(BlockState p_311339_, ServerLevel p_368190_, BlockPos p_311232_, Explosion p_312135_, BiConsumer<ItemStack, BlockPos> p_313242_) - 覆盖:
onExplosionHit
在类中BlockBehaviour
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neighborChanged
protected void neighborChanged(BlockState p_53372_, Level p_53373_, BlockPos p_53374_, Block p_53375_, @Nullable Orientation p_366214_, boolean p_53377_) - 覆盖:
neighborChanged
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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connectsToDirection
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