类 Skeleton
- 所有已实现的接口:
SyncedDataHolder
,Attackable
,EquipmentUser
,Leashable
,Enemy
,RangedAttackMob
,Targeting
,EntityAccess
,Nameable
,ScoreHolder
,ICapabilityProvider
,ICapabilityProviderImpl<Entity>
,ICapabilitySerializable<CompoundTag>
,IForgeEntity
,IForgeLivingEntity
,INBTSerializable<CompoundTag>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.LivingEntity
LivingEntity.Fallsounds
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.minecraftforge.common.capabilities.CapabilityProvider
CapabilityProvider.AsField<B extends ICapabilityProviderImpl<B>>
从接口继承的嵌套类/接口 net.minecraft.world.entity.Leashable
Leashable.LeashData
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字段概要
字段修饰符和类型字段说明static final String
private int
private static final EntityDataAccessor
<Boolean> private int
private static final int
从类继承的字段 net.minecraft.world.entity.PathfinderMob
DEFAULT_WALK_TARGET_VALUE
从类继承的字段 net.minecraft.world.entity.Mob
ambientSoundTime, armorDropChances, bodyArmorDropChance, DEFAULT_EQUIPMENT_DROP_CHANCE, goalSelector, handDropChances, jumpControl, lookControl, MAX_ENCHANTED_ARMOR_CHANCE, MAX_ENCHANTED_WEAPON_CHANCE, MAX_PICKUP_LOOT_CHANCE, MAX_WEARING_ARMOR_CHANCE, moveControl, navigation, PICKUP_REACH, PRESERVE_ITEM_DROP_CHANCE, PRESERVE_ITEM_DROP_CHANCE_THRESHOLD, RANDOM_SPAWN_BONUS_ID, targetSelector, UPDATE_GOAL_SELECTOR_EVERY_N_TICKS, xpReward
从类继承的字段 net.minecraft.world.entity.LivingEntity
animStep, animStepO, appliedScale, ARMOR_SLOT_OFFSET, ARMOR_SLOTS, attackAnim, attackStrengthTicker, ATTRIBUTES_FIELD, autoSpinAttackDmg, autoSpinAttackItemStack, autoSpinAttackTicks, BASE_JUMP_POWER, BODY_ARMOR_OFFSET, brain, DATA_LIVING_ENTITY_FLAGS, dead, DEATH_DURATION, deathTime, DEFAULT_BABY_SCALE, DEFAULT_BASE_GRAVITY, elytraAnimationState, EQUIPMENT_SLOT_OFFSET, EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT, fallFlyTicks, HAND_SLOTS, hurtDuration, hurtTime, invulnerableDuration, jumping, lastHurt, lastHurtByPlayer, lastHurtByPlayerTime, lerpHeadSteps, lerpSteps, lerpX, lerpXRot, lerpY, lerpYHeadRot, lerpYRot, lerpZ, LIVING_ENTITY_FLAG_IS_USING, LIVING_ENTITY_FLAG_OFF_HAND, LIVING_ENTITY_FLAG_SPIN_ATTACK, MIN_MOVEMENT_DISTANCE, noActionTime, oAttackAnim, oRun, PLAYER_HURT_EXPERIENCE_TIME, PLAYER_NOT_WEARING_DISGUISE_ITEM, removeArrowTime, removeStingerTime, rotA, rotOffs, run, SLEEPING_DIMENSIONS, SWING_DURATION, swinging, swingingArm, swingTime, timeOffs, useItem, useItemRemaining, walkAnimation, xxa, yBodyRot, yBodyRotO, yHeadRot, yHeadRotO, yya, zza
从类继承的字段 net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从接口继承的字段 net.minecraft.world.entity.monster.Enemy
XP_REWARD_BOSS, XP_REWARD_HUGE, XP_REWARD_LARGE, XP_REWARD_MEDIUM, XP_REWARD_NONE, XP_REWARD_SMALL
从接口继承的字段 net.minecraft.world.entity.Leashable
LEASH_ELASTIC_DIST, LEASH_TAG, LEASH_TOO_FAR_DIST
从接口继承的字段 net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addAdditionalSaveData
(CompoundTag p_149836_) boolean
protected void
defineSynchedData
(SynchedEntityData.Builder p_335528_) protected void
protected void
dropCustomDeathLoot
(ServerLevel p_342869_, DamageSource p_33574_, boolean p_33576_) protected SoundEvent
protected SoundEvent
protected SoundEvent
getHurtSound
(DamageSource p_33579_) protected SoundEvent
boolean
boolean
void
readAdditionalSaveData
(CompoundTag p_149833_) void
setFreezeConverting
(boolean p_149843_) void
startFreezeConversion
(int p_149831_) void
tick()
从类继承的方法 net.minecraft.world.entity.monster.AbstractSkeleton
aiStep, canFireProjectileWeapon, createAttributes, finalizeSpawn, getArrow, getAttackInterval, getHardAttackInterval, getPreferredWeaponType, performRangedAttack, playStepSound, populateDefaultEquipmentSlots, reassessWeaponGoal, registerGoals, rideTick, setItemSlot
从类继承的方法 net.minecraft.world.entity.monster.Monster
checkAnyLightMonsterSpawnRules, checkMonsterSpawnRules, createMonsterAttributes, getFallSounds, getProjectile, getSoundSource, getSwimSound, getSwimSplashSound, getWalkTargetValue, isDarkEnoughToSpawn, isPreventingPlayerRest, shouldDespawnInPeaceful, shouldDropExperience, shouldDropLoot, updateNoActionTime
从类继承的方法 net.minecraft.world.entity.PathfinderMob
checkSpawnRules, closeRangeLeashBehaviour, followLeashSpeed, getWalkTargetValue, handleLeashAtDistance, isPanicking, isPathFinding, shouldStayCloseToLeashHolder
从类继承的方法 net.minecraft.world.entity.Mob
ate, baseTick, canAttackType, canBeLeashed, canDispenserEquipIntoSlot, canHoldItem, canPickUpLoot, canReplaceCurrentItem, canReplaceEqualItem, canUseSlot, checkDespawn, checkMobSpawnRules, checkSpawnObstruction, clampHeadRotationToBody, clearRestriction, convertTo, convertTo, createBodyControl, createMobAttributes, createNavigation, customServerAiStep, doHurtTarget, dropFromLootTable, dropPreservedEquipment, dropPreservedEquipment, enchantSpawnedArmor, enchantSpawnedWeapon, equip, equip, equipItemIfPossible, getAmbientSoundInterval, getArmorAndBodyArmorSlots, getArmorDropChances, getArmorSlots, getAttackBoundingBox, getBaseExperienceReward, getBodyArmorItem, getControllingPassenger, getEquipmentDropChance, getEquipmentForSlot, getHandDropChances, getHandSlots, getHeadRotSpeed, getItemBySlot, getJumpControl, getLeashData, getLookControl, getLootTable, getLootTableSeed, getMainArm, getMaxFallDistance, getMaxHeadXRot, getMaxHeadYRot, getMaxSpawnClusterSize, getMoveControl, getNavigation, getPathfindingMalus, getPickResult, getPickupReach, getRestrictCenter, getRestrictRadius, getSensing, getSpawnReason, getTarget, getTargetFromBrain, handleEntityEvent, hasRestriction, interact, isAggressive, isEffectiveAi, isLeftHanded, isMaxGroupSizeReached, isNoAi, isPersistenceRequired, isSpawnCancelled, isSunBurnTick, isWearingBodyArmor, isWithinMeleeAttackRange, isWithinRestriction, isWithinRestriction, jumpInFluid, jumpInLiquid, leashTooFarBehaviour, lookAt, mobInteract, onAttributeUpdated, onLeashRemoved, onOffspringSpawnedFromEgg, onPathfindingDone, onPathfindingStart, pickUpItem, playAmbientSound, playAttackSound, playHurtSound, populateDefaultEquipmentEnchantments, removeAfterChangingDimensions, removeAllGoals, removeFreeWill, removeWhenFarAway, requiresCustomPersistence, restrictTo, sendDebugPackets, serverAiStep, setAggressive, setBaby, setBodyArmorItem, setCanPickUpLoot, setDropChance, setGuaranteedDrop, setItemSlotAndDropWhenKilled, setLeashData, setLeftHanded, setNoAi, setPathfindingMalus, setPersistenceRequired, setSpawnCancelled, setSpeed, setTarget, setXxa, setYya, setZza, shouldPassengersInheritMalus, spawnAnim, startRiding, stopInPlace, tickHeadTurn, updateControlFlags, wantsToPickUp
从类继承的方法 net.minecraft.world.entity.LivingEntity
activeLocationDependentEnchantments, actuallyHurt, addEffect, addEffect, animateHurt, areAllEffectsAmbient, attackable, blockedByShield, blockUsingShield, brainProvider, calculateEntityAnimation, calculateFallDamage, canAttack, canBeAffected, canBeNameTagged, canBeSeenAsEnemy, canBeSeenByAnyone, canBreatheUnderwater, cancelLerp, canDisableShield, canEquipWithDispenser, canGlide, canGlideUsing, canStandOnFluid, canUsePortal, causeFallDamage, checkAutoSpinAttack, checkFallDamage, clearSleepingPos, completeUsingItem, createLivingAttributes, createWitherRose, decreaseAirSupply, die, doAutoAttackOnTouch, doesEmitEquipEvent, doHurtEquipment, doPush, dropAllDeathLoot, dropEquipment, dropExperience, dropFromGiftLootTable, dropFromLootTable, dropFromShearingLootTable, equipmentHasChanged, forceAddEffect, getAbsorptionAmount, getActiveEffects, getActiveEffectsMap, getAgeScale, getAllSlots, getArmorCoverPercentage, getArmorValue, getArrowCount, getAttackAnim, getAttribute, getAttributeBaseValue, getAttributes, getAttributeValue, getBedOrientation, getBlockSpeedFactor, getBrain, getCapability, getCombatTracker, getComfortableFallDistance, getDamageAfterArmorAbsorb, getDamageAfterMagicAbsorb, getDefaultDimensions, getDefaultGravity, getDimensions, getDismountPoses, getEffect, getEffectiveGravity, getEquipmentSlotForItem, getExperienceReward, getFallFlyingTicks, getFluidFallingAdjustedMovement, getFlyingSpeed, getHealth, getHitbox, getHurtDir, getItemBlockingWith, getItemHeldByArm, getItemInHand, getJumpBoostPower, getJumpPower, getJumpPower, getKillCredit, getKnockback, getLastAttacker, getLastClimbablePos, getLastDamageSource, getLastHurtByMob, getLastHurtByMobTimestamp, getLastHurtByPlayerTime, getLastHurtMob, getLastHurtMobTimestamp, getLocalBoundsForPose, getMainHandItem, getMaxAbsorption, getMaxHeadRotationRelativeToBody, getMaxHealth, getNoActionTime, getOffhandItem, getPassengerRidingPosition, getPreciseBodyRotation, getRelativePortalPosition, getRiddenInput, getRiddenSpeed, getScale, getSleepingPos, getSlot, getSlotForHand, getSoundVolume, getSpeed, getStingerCount, getSwimAmount, getTicksUsingItem, getUsedItemHand, getUseItem, getUseItemRemainingTicks, getViewYRot, getVisibilityPercent, getVisualRotationYInDegrees, getVoicePitch, getWaterSlowDown, getWeaponItem, getYHeadRot, goDownInWater, handleDamageEvent, handleExtraItemsCreatedOnUse, hasEffect, hasInfiniteMaterials, hasItemInSlot, hasLandedInLiquid, hasLineOfSight, hasLineOfSight, heal, hurtArmor, hurtCurrentlyUsedShield, hurtHelmet, hurtServer, igniteForTicks, increaseAirSupply, indicateDamage, internalSetAbsorptionAmount, invalidateCaps, isAffectedByFluids, isAffectedByPotions, isAlive, isAlwaysExperienceDropper, isAutoSpinAttack, isBaby, isBlocking, isCurrentlyGlowing, isDamageSourceBlocked, isDeadOrDying, isEquippableInSlot, isFallFlying, isHolding, isHolding, isImmobile, isInvertedHealAndHarm, isInvulnerableTo, isInWall, isLookingAtMe, isPickable, isPushable, isSensitiveToWater, isSleeping, isSuppressingSlidingDownLadder, isUsingItem, isVisuallySwimming, jumpFromGround, kill, knockback, lerpHeadRotationStep, lerpHeadTo, lerpTargetX, lerpTargetXRot, lerpTargetY, lerpTargetYRot, lerpTargetZ, lerpTo, lookAt, makeBrain, makePoofParticles, makeSound, maxUpStep, onBelowWorld, onChangedBlock, onClimbable, onEffectAdded, onEffectsRemoved, onEffectUpdated, onEnterCombat, onEquipItem, onEquippedItemBroken, onItemPickup, onLeaveCombat, onSyncedDataUpdated, playBlockFallSound, push, pushEntities, randomTeleport, recreateFromPacket, releaseUsingItem, remove, removeAllEffects, removeEffect, removeEffectNoUpdate, removeEffectParticles, removeFrost, resetForwardDirectionOfRelativePortalPosition, resolveMobResponsibleForDamage, resolvePlayerResponsibleForDamage, reviveCaps, sanitizeScale, sendEffectToPassengers, setAbsorptionAmount, setArrowCount, setDiscardFriction, setHealth, setItemInHand, setJumping, setLastHurtByMob, setLastHurtByPlayer, setLastHurtMob, setLivingEntityFlag, setNoActionTime, setRecordPlayingNearby, setSleepingPos, setSprinting, setStingerCount, setYBodyRot, setYHeadRot, shouldDiscardFriction, shouldRiderFaceForward, shouldShowName, skipDropExperience, spawnItemParticles, startSleeping, startUsingItem, stopRiding, stopSleeping, stopUsingItem, swing, swing, take, tickDeath, tickEffects, tickRidden, travel, triggerOnDeathMobEffects, tryAddFrost, updateEffectVisibility, updateFallFlying, updateInvisibilityStatus, updateSwingTime, updateUsingItem, updateWalkAnimation, verifyEquippedItem, wasExperienceConsumed, wouldNotSuffocateAtTargetPose
从类继承的方法 net.minecraft.world.entity.Entity
absMoveTo, absMoveTo, absRotateTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canRide, canSpawnSprintParticle, canSprint, canTeleport, canTrample, canUpdate, canUpdate, captureDrops, captureDrops, checkBelowWorld, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickRadius, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getStringUUID, getSwimHighSpeedSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getXRot, getY, getY, getYRot, getYRot, getZ, getZ, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, ignoreExplosion, interactAt, is, isAddedToWorld, isAffectedByBlocks, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isColliding, isControlledByClient, isControlledByLocalInstance, isControlledByOrIsLocalPlayer, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterOrSwimmable, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, killedEntity, lavaHurt, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, oldPosition, onAboveBubbleCol, onAddedToWorld, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onPassengerTurned, onRemoval, onRemovedFromWorld, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, reapplyPosition, recordMovementThroughBlocks, refreshDimensions, registryAccess, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, setAirSupply, setAsInsidePortal, setBoundingBox, setCustomName, setCustomNameVisible, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startSeenByPlayer, stopSeenByPlayer, syncPacketPositionCodec, teleport, teleportRelative, teleportSetPosition, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateSwimming, waterSwimSound
从类继承的方法 net.minecraftforge.common.capabilities.CapabilityProvider
deserializeCaps, gatherCapabilities, gatherCapabilities, gatherCapabilities, getCapabilities, serializeCaps
从接口继承的方法 net.minecraft.world.entity.EquipmentUser
equip, equip, equip, resolveSlot
从接口继承的方法 net.minecraftforge.common.capabilities.ICapabilityProvider
getCapability
从接口继承的方法 net.minecraftforge.common.extensions.IForgeEntity
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, canUpdate, canUpdate, captureDrops, captureDrops, deserializeNBT, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToWorld, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToWorld, onRemovedFromWorld, revive, serializeNBT, shouldRiderSit, shouldUpdateFluidWhileBoating
从接口继承的方法 net.minecraftforge.common.extensions.IForgeLivingEntity
canDrownInFluidType, canSwimInFluidType, moveInFluid, self, sinkInFluid
从接口继承的方法 net.minecraft.world.entity.Leashable
canHaveALeashAttachedToIt, dropLeash, elasticRangeLeashBehaviour, getLeashHolder, isLeashed, mayBeLeashed, readLeashData, removeLeash, setDelayedLeashHolderId, setLeashedTo, writeLeashData
从接口继承的方法 net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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字段详细资料
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TOTAL_CONVERSION_TIME
private static final int TOTAL_CONVERSION_TIME- 另请参阅:
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DATA_STRAY_CONVERSION_ID
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CONVERSION_TAG
- 另请参阅:
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inPowderSnowTime
private int inPowderSnowTime -
conversionTime
private int conversionTime
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构造器详细资料
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Skeleton
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方法详细资料
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defineSynchedData
- 覆盖:
defineSynchedData
在类中Mob
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isFreezeConverting
public boolean isFreezeConverting() -
setFreezeConverting
public void setFreezeConverting(boolean p_149843_) -
isShaking
public boolean isShaking()- 覆盖:
isShaking
在类中AbstractSkeleton
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tick
public void tick() -
addAdditionalSaveData
- 覆盖:
addAdditionalSaveData
在类中Mob
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readAdditionalSaveData
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startFreezeConversion
public void startFreezeConversion(int p_149831_) -
doFreezeConversion
protected void doFreezeConversion() -
canFreeze
public boolean canFreeze()- 覆盖:
canFreeze
在类中LivingEntity
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getAmbientSound
- 覆盖:
getAmbientSound
在类中Mob
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getHurtSound
- 覆盖:
getHurtSound
在类中Monster
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getDeathSound
- 覆盖:
getDeathSound
在类中Monster
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getStepSound
- 指定者:
getStepSound
在类中AbstractSkeleton
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dropCustomDeathLoot
- 覆盖:
dropCustomDeathLoot
在类中Mob
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