类 ItemInHandLayer<S extends ArmedEntityRenderState,M extends EntityModel<S> & ArmedModel>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<S,M>
net.minecraft.client.renderer.entity.layers.ItemInHandLayer<S,M>
- 直接已知子类:
PlayerItemInHandLayer
public class ItemInHandLayer<S extends ArmedEntityRenderState,M extends EntityModel<S> & ArmedModel>
extends RenderLayer<S,M>
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
render
(PoseStack p_117204_, MultiBufferSource p_117205_, int p_117206_, S p_375467_, float p_117208_, float p_117209_) protected void
renderArmWithItem
(S p_377398_, ItemStackRenderState p_377304_, HumanoidArm p_117188_, PoseStack p_117189_, MultiBufferSource p_117190_, int p_117191_) 从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, renderColoredCutoutModel
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构造器详细资料
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ItemInHandLayer
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方法详细资料
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render
public void render(PoseStack p_117204_, MultiBufferSource p_117205_, int p_117206_, S p_375467_, float p_117208_, float p_117209_) - 指定者:
render
在类中RenderLayer<S extends ArmedEntityRenderState,
M extends EntityModel<S> & ArmedModel>
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renderArmWithItem
protected void renderArmWithItem(S p_377398_, ItemStackRenderState p_377304_, HumanoidArm p_117188_, PoseStack p_117189_, MultiBufferSource p_117190_, int p_117191_)
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