类 RabbitRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Rabbit,RabbitRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Rabbit,RabbitRenderState,RabbitModel>
net.minecraft.client.renderer.entity.MobRenderer<Rabbit,RabbitRenderState,RabbitModel>
net.minecraft.client.renderer.entity.AgeableMobRenderer<Rabbit,RabbitRenderState,RabbitModel>
net.minecraft.client.renderer.entity.RabbitRenderer
- 所有已实现的接口:
RenderLayerParent<RabbitRenderState,
RabbitModel>
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字段概要
字段修饰符和类型字段说明private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
private static final ResourceLocation
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Rabbit p_363089_, RabbitRenderState p_365846_, float p_365965_) getTextureLocation
(RabbitRenderState p_362493_) 从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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RABBIT_BROWN_LOCATION
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RABBIT_WHITE_LOCATION
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RABBIT_BLACK_LOCATION
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RABBIT_GOLD_LOCATION
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RABBIT_SALT_LOCATION
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RABBIT_WHITE_SPLOTCHED_LOCATION
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RABBIT_TOAST_LOCATION
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RABBIT_EVIL_LOCATION
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构造器详细资料
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RabbitRenderer
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方法详细资料
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getTextureLocation
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createRenderState
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extractRenderState
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