类 RabbitModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明private static final MeshTransformer
private static final MeshTransformer
private static final float
private final ModelPart
private static final String
private final ModelPart
private final ModelPart
private static final float
private static final float
private static final String
private final ModelPart
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
createBodyLayer
(boolean p_369409_) void
setupAnim
(RabbitRenderState p_366536_) 从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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REAR_JUMP_ANGLE
private static final float REAR_JUMP_ANGLE- 另请参阅:
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FRONT_JUMP_ANGLE
private static final float FRONT_JUMP_ANGLE- 另请参阅:
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NEW_SCALE
private static final float NEW_SCALE- 另请参阅:
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ADULT_TRANSFORMER
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BABY_TRANSFORMER
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LEFT_HAUNCH
- 另请参阅:
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RIGHT_HAUNCH
- 另请参阅:
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leftHaunch
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rightHaunch
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leftFrontLeg
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rightFrontLeg
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head
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构造器详细资料
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RabbitModel
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方法详细资料
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createBodyLayer
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setupAnim
- 覆盖:
setupAnim
在类中EntityModel<RabbitRenderState>
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