类 HoglinRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Hoglin,HoglinRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Hoglin,HoglinRenderState,HoglinModel>
net.minecraft.client.renderer.entity.MobRenderer<Hoglin,HoglinRenderState,HoglinModel>
net.minecraft.client.renderer.entity.AgeableMobRenderer<Hoglin,HoglinRenderState,HoglinModel>
net.minecraft.client.renderer.entity.AbstractHoglinRenderer<Hoglin>
net.minecraft.client.renderer.entity.HoglinRenderer
- 所有已实现的接口:
RenderLayerParent<HoglinRenderState,
HoglinModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Hoglin p_368627_, HoglinRenderState p_365127_, float p_365776_) getTextureLocation
(HoglinRenderState p_368945_) protected boolean
isShaking
(HoglinRenderState p_369897_) 从类继承的方法 net.minecraft.client.renderer.entity.AbstractHoglinRenderer
createRenderState
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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HOGLIN_LOCATION
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构造器详细资料
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HoglinRenderer
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方法详细资料
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getTextureLocation
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extractRenderState
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isShaking
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