类 BreezeModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private static final float
private static final float
private static final float
private final ModelPart
private final ModelPart
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
createBodyLayer
(int p_329286_, int p_330152_) eyes()
head()
rods()
void
setupAnim
(BreezeRenderState p_364657_) wind()
从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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WIND_TOP_SPEED
private static final float WIND_TOP_SPEED- 另请参阅:
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WIND_MIDDLE_SPEED
private static final float WIND_MIDDLE_SPEED- 另请参阅:
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WIND_BOTTOM_SPEED
private static final float WIND_BOTTOM_SPEED- 另请参阅:
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head
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eyes
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wind
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windTop
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windMid
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windBottom
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rods
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构造器详细资料
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BreezeModel
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方法详细资料
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createBodyLayer
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setupAnim
- 覆盖:
setupAnim
在类中EntityModel<BreezeRenderState>
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head
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eyes
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rods
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wind
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