类 ItemInHandRenderer
java.lang.Object
net.minecraft.client.renderer.ItemInHandRenderer
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final int
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final double
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private final EntityRenderDispatcher
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private final ItemModelResolver
private final ItemRenderer
private float
private ItemStack
private static final RenderType
private static final RenderType
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final float
private static final float
private static final float
private final MapRenderState
private final Minecraft
private float
private ItemStack
private float
private float
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构造器概要
构造器构造器说明ItemInHandRenderer
(Minecraft p_234241_, EntityRenderDispatcher p_234242_, ItemRenderer p_234243_, ItemModelResolver p_376876_) -
方法概要
修饰符和类型方法说明private void
applyBrushTransform
(PoseStack p_273513_, float p_273245_, HumanoidArm p_273726_, ItemStack p_272809_, Player p_344712_, float p_273333_) private void
applyEatTransform
(PoseStack p_109331_, float p_109332_, HumanoidArm p_109333_, ItemStack p_109334_, Player p_343800_) private void
applyItemArmAttackTransform
(PoseStack p_109336_, HumanoidArm p_109337_, float p_109338_) private void
applyItemArmTransform
(PoseStack p_109383_, HumanoidArm p_109384_, float p_109385_) private float
calculateMapTilt
(float p_109313_) (专用程序包) static ItemInHandRenderer.HandRenderSelection
evaluateWhichHandsToRender
(LocalPlayer p_172915_) private static boolean
isChargedCrossbow
(ItemStack p_172913_) void
itemUsed
(InteractionHand p_109321_) private void
renderArmWithItem
(AbstractClientPlayer p_109372_, float p_109373_, float p_109374_, InteractionHand p_109375_, float p_109376_, ItemStack p_109377_, float p_109378_, PoseStack p_109379_, MultiBufferSource p_109380_, int p_109381_) void
renderHandsWithItems
(float p_109315_, PoseStack p_109316_, MultiBufferSource.BufferSource p_109317_, LocalPlayer p_109318_, int p_109319_) void
renderItem
(LivingEntity p_270072_, ItemStack p_270793_, ItemDisplayContext p_270837_, boolean p_270203_, PoseStack p_270974_, MultiBufferSource p_270686_, int p_270103_) private void
renderMap
(PoseStack p_109367_, MultiBufferSource p_109368_, int p_109369_, ItemStack p_109370_) private void
renderMapHand
(PoseStack p_109362_, MultiBufferSource p_109363_, int p_109364_, HumanoidArm p_109365_) private void
renderOneHandedMap
(PoseStack p_109354_, MultiBufferSource p_109355_, int p_109356_, float p_109357_, HumanoidArm p_109358_, float p_109359_, ItemStack p_109360_) private void
renderPlayerArm
(PoseStack p_109347_, MultiBufferSource p_109348_, int p_109349_, float p_109350_, float p_109351_, HumanoidArm p_109352_) private void
renderTwoHandedMap
(PoseStack p_109340_, MultiBufferSource p_109341_, int p_109342_, float p_109343_, float p_109344_, float p_109345_) private static ItemInHandRenderer.HandRenderSelection
selectionUsingItemWhileHoldingBowLike
(LocalPlayer p_172917_) private boolean
shouldInstantlyReplaceVisibleItem
(ItemStack p_376473_, ItemStack p_378754_) private void
swingArm
(float p_376030_, float p_378062_, PoseStack p_378498_, int p_375719_, HumanoidArm p_377471_) void
tick()
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字段详细资料
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MAP_BACKGROUND
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MAP_BACKGROUND_CHECKERBOARD
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ITEM_SWING_X_POS_SCALE
private static final float ITEM_SWING_X_POS_SCALE- 另请参阅:
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ITEM_SWING_Y_POS_SCALE
private static final float ITEM_SWING_Y_POS_SCALE- 另请参阅:
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ITEM_SWING_Z_POS_SCALE
private static final float ITEM_SWING_Z_POS_SCALE- 另请参阅:
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ITEM_HEIGHT_SCALE
private static final float ITEM_HEIGHT_SCALE- 另请参阅:
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ITEM_POS_X
private static final float ITEM_POS_X- 另请参阅:
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ITEM_POS_Y
private static final float ITEM_POS_Y- 另请参阅:
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ITEM_POS_Z
private static final float ITEM_POS_Z- 另请参阅:
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ITEM_PRESWING_ROT_Y
private static final float ITEM_PRESWING_ROT_Y- 另请参阅:
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ITEM_SWING_X_ROT_AMOUNT
private static final float ITEM_SWING_X_ROT_AMOUNT- 另请参阅:
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ITEM_SWING_Y_ROT_AMOUNT
private static final float ITEM_SWING_Y_ROT_AMOUNT- 另请参阅:
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ITEM_SWING_Z_ROT_AMOUNT
private static final float ITEM_SWING_Z_ROT_AMOUNT- 另请参阅:
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EAT_JIGGLE_X_ROT_AMOUNT
private static final float EAT_JIGGLE_X_ROT_AMOUNT- 另请参阅:
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EAT_JIGGLE_Y_ROT_AMOUNT
private static final float EAT_JIGGLE_Y_ROT_AMOUNT- 另请参阅:
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EAT_JIGGLE_Z_ROT_AMOUNT
private static final float EAT_JIGGLE_Z_ROT_AMOUNT- 另请参阅:
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EAT_JIGGLE_X_POS_SCALE
private static final float EAT_JIGGLE_X_POS_SCALE- 另请参阅:
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EAT_JIGGLE_Y_POS_SCALE
private static final float EAT_JIGGLE_Y_POS_SCALE- 另请参阅:
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EAT_JIGGLE_Z_POS_SCALE
private static final float EAT_JIGGLE_Z_POS_SCALE- 另请参阅:
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EAT_JIGGLE_EXPONENT
private static final double EAT_JIGGLE_EXPONENT- 另请参阅:
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EAT_EXTRA_JIGGLE_CUTOFF
private static final float EAT_EXTRA_JIGGLE_CUTOFF- 另请参阅:
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EAT_EXTRA_JIGGLE_SCALE
private static final float EAT_EXTRA_JIGGLE_SCALE- 另请参阅:
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ARM_SWING_X_POS_SCALE
private static final float ARM_SWING_X_POS_SCALE- 另请参阅:
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ARM_SWING_Y_POS_SCALE
private static final float ARM_SWING_Y_POS_SCALE- 另请参阅:
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ARM_SWING_Z_POS_SCALE
private static final float ARM_SWING_Z_POS_SCALE- 另请参阅:
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ARM_SWING_Y_ROT_AMOUNT
private static final float ARM_SWING_Y_ROT_AMOUNT- 另请参阅:
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ARM_SWING_Z_ROT_AMOUNT
private static final float ARM_SWING_Z_ROT_AMOUNT- 另请参阅:
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ARM_HEIGHT_SCALE
private static final float ARM_HEIGHT_SCALE- 另请参阅:
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ARM_POS_SCALE
private static final float ARM_POS_SCALE- 另请参阅:
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ARM_POS_X
private static final float ARM_POS_X- 另请参阅:
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ARM_POS_Y
private static final float ARM_POS_Y- 另请参阅:
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ARM_POS_Z
private static final float ARM_POS_Z- 另请参阅:
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ARM_PRESWING_ROT_Y
private static final float ARM_PRESWING_ROT_Y- 另请参阅:
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ARM_PREROTATION_X_OFFSET
private static final float ARM_PREROTATION_X_OFFSET- 另请参阅:
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ARM_PREROTATION_Y_OFFSET
private static final float ARM_PREROTATION_Y_OFFSET- 另请参阅:
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ARM_PREROTATION_Z_OFFSET
private static final float ARM_PREROTATION_Z_OFFSET- 另请参阅:
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ARM_POSTROTATION_X_OFFSET
private static final float ARM_POSTROTATION_X_OFFSET- 另请参阅:
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ARM_ROT_X
private static final int ARM_ROT_X- 另请参阅:
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ARM_ROT_Y
private static final int ARM_ROT_Y- 另请参阅:
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ARM_ROT_Z
private static final int ARM_ROT_Z- 另请参阅:
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MAP_SWING_X_POS_SCALE
private static final float MAP_SWING_X_POS_SCALE- 另请参阅:
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MAP_SWING_Z_POS_SCALE
private static final float MAP_SWING_Z_POS_SCALE- 另请参阅:
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MAP_HANDS_POS_X
private static final float MAP_HANDS_POS_X- 另请参阅:
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MAP_HANDS_POS_Y
private static final float MAP_HANDS_POS_Y- 另请参阅:
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MAP_HANDS_POS_Z
private static final float MAP_HANDS_POS_Z- 另请参阅:
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MAP_HANDS_HEIGHT_SCALE
private static final float MAP_HANDS_HEIGHT_SCALE- 另请参阅:
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MAP_HANDS_TILT_SCALE
private static final float MAP_HANDS_TILT_SCALE- 另请参阅:
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MAP_PLAYER_PITCH_SCALE
private static final float MAP_PLAYER_PITCH_SCALE- 另请参阅:
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MAP_HANDS_Z_ROT_AMOUNT
private static final float MAP_HANDS_Z_ROT_AMOUNT- 另请参阅:
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MAPHAND_X_ROT_AMOUNT
private static final float MAPHAND_X_ROT_AMOUNT- 另请参阅:
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MAPHAND_Y_ROT_AMOUNT
private static final float MAPHAND_Y_ROT_AMOUNT- 另请参阅:
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MAPHAND_Z_ROT_AMOUNT
private static final float MAPHAND_Z_ROT_AMOUNT- 另请参阅:
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MAP_HAND_X_POS
private static final float MAP_HAND_X_POS- 另请参阅:
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MAP_HAND_Y_POS
private static final float MAP_HAND_Y_POS- 另请参阅:
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MAP_HAND_Z_POS
private static final float MAP_HAND_Z_POS- 另请参阅:
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MAP_SWING_X_ROT_AMOUNT
private static final float MAP_SWING_X_ROT_AMOUNT- 另请参阅:
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MAP_PRE_ROT_SCALE
private static final float MAP_PRE_ROT_SCALE- 另请参阅:
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MAP_GLOBAL_X_POS
private static final float MAP_GLOBAL_X_POS- 另请参阅:
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MAP_GLOBAL_Y_POS
private static final float MAP_GLOBAL_Y_POS- 另请参阅:
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MAP_GLOBAL_Z_POS
private static final float MAP_GLOBAL_Z_POS- 另请参阅:
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MAP_FINAL_SCALE
private static final float MAP_FINAL_SCALE- 另请参阅:
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MAP_BORDER
private static final int MAP_BORDER- 另请参阅:
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MAP_HEIGHT
private static final int MAP_HEIGHT- 另请参阅:
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MAP_WIDTH
private static final int MAP_WIDTH- 另请参阅:
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BOW_CHARGE_X_POS_SCALE
private static final float BOW_CHARGE_X_POS_SCALE- 另请参阅:
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BOW_CHARGE_Y_POS_SCALE
private static final float BOW_CHARGE_Y_POS_SCALE- 另请参阅:
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BOW_CHARGE_Z_POS_SCALE
private static final float BOW_CHARGE_Z_POS_SCALE- 另请参阅:
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BOW_CHARGE_SHAKE_X_SCALE
private static final float BOW_CHARGE_SHAKE_X_SCALE- 另请参阅:
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BOW_CHARGE_SHAKE_Y_SCALE
private static final float BOW_CHARGE_SHAKE_Y_SCALE- 另请参阅:
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BOW_CHARGE_SHAKE_Z_SCALE
private static final float BOW_CHARGE_SHAKE_Z_SCALE- 另请参阅:
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BOW_CHARGE_Z_SCALE
private static final float BOW_CHARGE_Z_SCALE- 另请参阅:
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BOW_MIN_SHAKE_CHARGE
private static final float BOW_MIN_SHAKE_CHARGE- 另请参阅:
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minecraft
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mapRenderState
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mainHandItem
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offHandItem
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mainHandHeight
private float mainHandHeight -
oMainHandHeight
private float oMainHandHeight -
offHandHeight
private float offHandHeight -
oOffHandHeight
private float oOffHandHeight -
entityRenderDispatcher
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itemRenderer
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itemModelResolver
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构造器详细资料
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ItemInHandRenderer
public ItemInHandRenderer(Minecraft p_234241_, EntityRenderDispatcher p_234242_, ItemRenderer p_234243_, ItemModelResolver p_376876_)
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方法详细资料
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renderItem
public void renderItem(LivingEntity p_270072_, ItemStack p_270793_, ItemDisplayContext p_270837_, boolean p_270203_, PoseStack p_270974_, MultiBufferSource p_270686_, int p_270103_) -
calculateMapTilt
private float calculateMapTilt(float p_109313_) -
renderMapHand
private void renderMapHand(PoseStack p_109362_, MultiBufferSource p_109363_, int p_109364_, HumanoidArm p_109365_) -
renderOneHandedMap
private void renderOneHandedMap(PoseStack p_109354_, MultiBufferSource p_109355_, int p_109356_, float p_109357_, HumanoidArm p_109358_, float p_109359_, ItemStack p_109360_) -
renderTwoHandedMap
private void renderTwoHandedMap(PoseStack p_109340_, MultiBufferSource p_109341_, int p_109342_, float p_109343_, float p_109344_, float p_109345_) -
renderMap
private void renderMap(PoseStack p_109367_, MultiBufferSource p_109368_, int p_109369_, ItemStack p_109370_) -
renderPlayerArm
private void renderPlayerArm(PoseStack p_109347_, MultiBufferSource p_109348_, int p_109349_, float p_109350_, float p_109351_, HumanoidArm p_109352_) -
applyEatTransform
private void applyEatTransform(PoseStack p_109331_, float p_109332_, HumanoidArm p_109333_, ItemStack p_109334_, Player p_343800_) -
applyBrushTransform
private void applyBrushTransform(PoseStack p_273513_, float p_273245_, HumanoidArm p_273726_, ItemStack p_272809_, Player p_344712_, float p_273333_) -
applyItemArmAttackTransform
private void applyItemArmAttackTransform(PoseStack p_109336_, HumanoidArm p_109337_, float p_109338_) -
applyItemArmTransform
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renderHandsWithItems
public void renderHandsWithItems(float p_109315_, PoseStack p_109316_, MultiBufferSource.BufferSource p_109317_, LocalPlayer p_109318_, int p_109319_) -
evaluateWhichHandsToRender
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selectionUsingItemWhileHoldingBowLike
private static ItemInHandRenderer.HandRenderSelection selectionUsingItemWhileHoldingBowLike(LocalPlayer p_172917_) -
isChargedCrossbow
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renderArmWithItem
private void renderArmWithItem(AbstractClientPlayer p_109372_, float p_109373_, float p_109374_, InteractionHand p_109375_, float p_109376_, ItemStack p_109377_, float p_109378_, PoseStack p_109379_, MultiBufferSource p_109380_, int p_109381_) -
swingArm
private void swingArm(float p_376030_, float p_378062_, PoseStack p_378498_, int p_375719_, HumanoidArm p_377471_) -
shouldInstantlyReplaceVisibleItem
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tick
public void tick() -
itemUsed
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